#include "common.h" struct v2p { half2 tc0: TEXCOORD0; half4 c0: COLOR0; }; half4 main_ps_1_1 ( v2p I ) : COLOR { half4 r = tex2D (s_base,I.tc0); r.rgb = I.c0.rgb; r.a *= I.c0.a; return r; }