function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort4glass","particle") : sorting (2,true) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : zb (true,true) : fog (false) : distort (false) shader:sampler ("s_base") :texture (t_base) end function l_special (shader, t_base, t_second, t_detail) shader:begin ("model_distort4glass","particle_distort") : sorting (2, true) : blend (true,blend.srcalpha,blend.invsrcalpha) : zb (true,true) : fog (false) : distort (true) shader:sampler ("s_base") :texture (t_base) shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass3") end