function normal (shader, t_base, t_second, t_detail) shader:begin ("accum_volumetric", "accum_volumetric") : fog (false) : zb (true,false) : blend (true,blend.one,blend.one) -- : aref (true,0) : sorting (2, false) -- TODO: Implement sampler states -- shader:sampler ("s_lmap") :texture (t_base): clamp() -- shader:sampler ("s_smap") :texture ("null") -- shader:sampler ("s_noise") :texture("fx\\fx_noise") : f_linear () shader:dx10texture ("s_lmap", t_base) shader:dx10texture ("s_smap", "null") shader:dx10texture ("s_noise", "fx\\fx_noise") shader:dx10sampler ("smp_rtlinear") shader:dx10sampler ("smp_linear") -- shader:dx10sampler ("smp_jitter") shader:dx10sampler ("smp_smap") end