function normal (shader, t_base, t_second, t_detail) shader:begin ("stub_notransform_t","distort") : fog (false) : zb (false,false) -- TODO: DX10: Implement samplers -- shader:sampler ("s_base") :texture("$user$generic0") : clamp() : f_linear () -- shader:sampler ("s_distort") :texture("$user$generic1") : clamp() : f_linear () shader:dx10texture ("s_base", "$user$generic0") shader:dx10texture ("s_distort", "$user$generic1") shader:dx10sampler ("smp_rtlinear"); end