function normal (shader, t_base, t_second, t_detail) shader : begin ("stub_default","stub_default") : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) -- TODO: DX10: implement aref for this shader : aref (true,0) shader : dx10texture ("s_base", t_base) -- TODO: DX10: Clamp shader : dx10sampler ("smp_base") -- Clamp end