function normal (shader, t_base, t_second, t_detail) shader:begin ("hud3d","hud3d") : fog (false) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : dx10color_write_enable( true, true, true, false) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") end