function normal (shader, t_base, t_second, t_detail) shader:begin ("dumb","dumb") : fog (false) : zb (false,false) : blend (true,blend.zero,blend.one) : aref (false,0) : sorting (2, false) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture ("s_base", t_base) shader:dx10sampler ("smp_base") end