[stalker_monolith]:stalker

;---LEVEL EDITOR------------------------------------------------------
$spawn							= "stalkers\stalker_monolith"	; option for Level Editor
panic_threshold					= 0

;---CRITICAL WOUND------------------------------------------------------------------
critical_wound_threshold		= 1.1
critical_wound_decrease_quant	= 0.
body_parts_section_id			= critical_wound_body_parts_section

species							= zombie

;---SOUND PLAYER------------------------------------------------------
sound_death						= fight\death\death_
sound_anomaly_death				= fight\death\death_
sound_hit						= fight\hit\hit_
sound_humming					= states\idle\idle_
sound_alarm						= fight\enemy\enemy_
sound_backup					= fight\backup\backup_,fight\threat\threat_close_
sound_detour					= fight\detour\detour_,fight\fire\fire_,fight\threat\threat_close_
sound_friendly_fire				= 
sound_panic_human				= 
sound_panic_monster				= 
sound_tolls						= fight\tolls\tolls_
sound_grenade_alarm				= fight\grenade\grenade_
sound_friendly_grenade_alarm	= 
sound_need_backup				= fight\cover_fire\cover_fire_
sound_running_in_danger			= 
sound_walking_in_danger			= 
sound_kill_wounded				= help\wounded\kill_wounded_
sound_enemy_critically_wounded	= fight\enemy_hit\enemy_hit_
sound_enemy_killed_or_wounded	= fight\enemy_down\enemy_down_
sound_attack_no_allies				= fight\fire\fire_,fight\threat\threat_distant_
sound_attack_allies_single_enemy	= fight\attack\attack_,fight\attack\attack_one_,fight\fire\fire_
sound_attack_allies_several_enemies	= fight\attack\attack_,fight\attack\attack_many_,fight\fire\fire_
sound_search1_no_allies				= fight\threat\threat_distant_
sound_search1_with_allies			= fight\searching_enemy\search_,fight\searching_enemy\enemy_lost_


