[booster]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
;$spawn 				= "food and drugs\booster"
$prefetch 			= 8
class				= S_FOOD
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= default
inv_name			= default
inv_name_short		= default
inv_weight			= 0.01

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18
cost				= 1

; eatable item
eat_health			= 0
eat_satiety			= 0
eat_power			= 0
eat_max_power		= 0
eat_radiation		= 0
eat_alcohol			= 0
wounds_heal_perc	= 0
eat_portions_num	= 1

boost_time				= 0.0
boost_max_weight		= 0.0
boost_health_restore	= 0.0
boost_power_restore		= 0.0
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.0

boost_radiation_protection	= 0.0
boost_telepat_protection 	= 0.0
boost_chemburn_protection 	= 0.0

boost_burn_immunity			= 0.0
boost_shock_immunity		= 0.0
boost_radiation_immunity	= 0.0
boost_telepat_immunity		= 0.0
boost_chemburn_immunity 	= 0.0
boost_strike_immunity		= 0.0
boost_wound_immunity		= 0.0
boost_explosion_immunity	= 0.0
boost_fire_wound_immunity	= 0.0
;use_sound			= characters_voice\multiplayer\team_1\voice_roger_3


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	FOOD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bread]:booster
$spawn 				= "food and drugs\bread"
visual				= dynamics\devices\dev_bred\dev_bred.ogf
description			= st_bread_descr

inv_name			= st_bread
inv_name_short		= st_bread
inv_weight			= 0.4	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 9
cost				= 10

attach_angle_offset		= -0.287979, 1.560923, 1.544060
attach_position_offset	= 0.096910, -0.013594, 0.107925
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 0.6

use_sound			= interface\inv_food

[kolbasa]:booster
$spawn 				= "food and drugs\kolbasa"
visual				= dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
description			= st_kolbasa_descr

inv_name			= st_kolbasa
inv_name_short		= st_kolbasa
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 19
inv_grid_y			= 12
cost				= 70

attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 1

use_sound			= interface\inv_food

[conserva]:booster
$spawn 				= "food and drugs\conserva"
visual				= dynamics\devices\dev_conserv\dev_conserv.ogf
description			= st_conserva_descr

inv_name			= st_conserva
inv_name_short		= st_conserva
inv_weight			= 0.3

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 13
cost				= 40

boost_time				= 5.0
boost_health_restore	= 0.002
eat_satiety				= 1


attach_angle_offset		= 0.440521, 1.378287, -0.644026
attach_position_offset	= 0.104196, -0.010821, 0.076969
attach_bone_name		= bip01_r_hand
auto_attach				= false

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

use_sound			= interface\inv_food

[vodka]:booster
$spawn 				= "food and drugs\vodka"
cform				= skeleton
visual				= dynamics\devices\dev_vodka\dev_vodka.ogf
description			= st_vodka_descr

inv_name			= st_vodka
inv_name_short		= st_vodka
inv_weight			= 0.6	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 40

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

break_particles		= destroy_fx\destroy_bottle
break_sound			= material\bottle\collide\bottle_break_1

boost_time				= 5.0
boost_radiation_restore	= 0.005
eat_alcohol				= 0.1
eat_satiety				= -0.2

use_sound			= interface\inv_vodka

[vodka_script]:vodka ; не использовать
$spawn 				= "food and drugs\vodka_script"
inv_weight			= 0

[guitar_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\guitar_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_guitar\dev_guitar.ogf
cost					= 35
inv_name				= st_guitar_name
inv_name_short			= st_guitar_name
description				= st_guitar_descr
inv_weight				= 1.5
inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 10
inv_grid_y				= 19
attach_angle_offset		= -0.415, -1.262, 0.808
;-1.512, -1.392, -0.242
attach_position_offset	= -0.014, 0.010, 0.020
;0.010, -0.090, 0.000
attach_bone_name		= bip01_l_hand
auto_attach				= false

[harmonica_a]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	=
$spawn					= "food and drugs\harmonica_a"
cform                   = skeleton
class					= II_ATTCH
visual                  = dynamics\devices\dev_harmonica\dev_harmonica.ogf
cost					= 35
inv_name				= st_harmonica_name
inv_name_short			= st_harmonica_name
description				= st_harmonica_descr
inv_weight				= 0.35
inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 11
inv_grid_y				= 2
attach_angle_offset		= 0.000000, -1.204452, -1.262921
attach_position_offset	= 0.081856, -0.035081, 0.011694
attach_bone_name		= bip01_l_hand
auto_attach				= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	Scaner B6
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[anomaly_scaner]:identity_immunities
GroupControlSection   	= spawn_group
discovery_dependency  	=
$spawn          		= "equipment\anomaly_scaner"
cform                   = skeleton
class         			= II_ATTCH
visual                  = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf
cost          			= 0
inv_name        		= "hand_radio"
inv_name_short      	= "hand_radio"
inv_weight        		= 0.5
inv_grid_width      	= 2
inv_grid_height     	= 1
inv_grid_x        		= 16
inv_grid_y        		= 12
attach_angle_offset   	= -1.571,-1.308,-1.458    ;устанавливаетсљ в радианах Angle*PI/180
attach_position_offset  = 0.105, -0.004, 0.003
attach_bone_name    	= bip01_l_hand
auto_attach       		= false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	MEDICAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[energy_drink]:vodka
$spawn 				= "food and drugs\energy_drink"
inv_name			= st_energy_drink
inv_name_short		= st_energy_drink
visual				= dynamics\devices\dev_drink_stalker\dev_drink_stalker
description			= st_energy_drink_descr
cost				= 50

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11 ;19 ;11
inv_grid_y			= 0 ;7  ;0
inv_weight			= 0.2

attach_angle_offset		= 0.000000, 0.000000, 0.000000
attach_position_offset	= 0.087266, -0.078540, 0.052360
attach_bone_name		= bip01_r_hand
auto_attach				= false

boost_time				= 60.0
boost_radiation_restore	= 0
boost_power_restore		= 0.005 ;0.001

eat_alcohol				= 0.0
eat_satiety 			= 0.0

use_sound			= interface\inv_softdrink

[bandage]:booster
$spawn 				= "food and drugs\bandage"
visual				= dynamics\devices\dev_bandage\dev_bandage.ogf
description			= st_bandage_descr

inv_name			= st_bandage
inv_name_short		= st_bandage
inv_weight			= 0.05	;0.2
cost				= 80

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 3
inv_grid_y			= 18

boost_time				= 5.0
boost_bleeding_restore	= 0.02

use_sound			= interface\inv_bandage

;antirad new
[antirad]:booster
$spawn 				= "food and drugs\antirad"
visual				= dynamics\devices\dev_antirad\dev_antirad.ogf
inv_name			= st_antirad
inv_name_short		= st_antirad
description			= st_antirad_descr
inv_weight			= 0.05

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 250

;eatable item
;eat_radiation = -0.5

boost_time			= 10.0
boost_radiation_restore	= 0.01

use_sound			= interface\inv_pills

;medikits new
[medkit_script]:booster ;Do not use! Used in xr_wounded
;$spawn 				= "food and drugs\medkit_script"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name			= st_medkit
inv_name_short		= st_medkit
description			= st_medkit_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 300

;eatable item
eat_health			= 0.5
eat_max_power		= 0.1
eat_radiation		= -0.05
wounds_heal_perc	= 0.1
eat_portions_num	= 1

use_sound			= interface\inv_medkit


[medkit]:booster
$spawn 				= "food and drugs\medkit"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name			= st_medkit
inv_name_short		= st_medkit
description			= st_medkit_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 250

boost_time				= 10.0
boost_health_restore	= 0.01
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.005

use_sound			= interface\inv_medkit

[medkit_army]:booster
$spawn 				= "food and drugs\medkit_army"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
inv_name			= st_medkit_army
inv_name_short		= st_medkit_army
description			= st_medkit_army_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 10
cost				= 650

boost_time				= 5.0
boost_health_restore	= 0.02
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.02

use_sound			= interface\inv_medkit

[medkit_scientic]:booster
$spawn 				= "food and drugs\medkit_scientic"
visual				= dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
inv_name			= st_medkit_science
inv_name_short		= st_medkit_science
description			= st_medkit_science_descr
inv_weight			= 0.1

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 12
inv_grid_y			= 9
cost				= 800

boost_time				= 10.0
boost_health_restore	= 0.01
boost_radiation_restore	= 0.01
boost_bleeding_restore	= 0.005

use_sound			= interface\inv_medkit

;boosters
[drug_booster]:booster
$spawn 				= "food and drugs\drug_booster"
visual				= dynamics\equipments\medical\drug_booster.ogf
inv_name			= st_drug_booster
inv_name_short		= st_drug_booster
description			= st_drug_booster_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 7
cost				= 200

boost_time			= 300.0
boost_max_weight	= 20.0

use_sound			= interface\inv_softdrink

[drug_coagulant]:booster
$spawn 				= "food and drugs\drug_coagulant"
visual				= dynamics\equipments\medical\drug_coagulant.ogf
inv_name			= st_drug_coagulant
inv_name_short		= st_drug_coagulant
description			= st_drug_coagulant_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 13
inv_grid_y			= 12
cost				= 200

boost_time				= 20.0
;boost_wound_immunity	= 1
boost_bleeding_restore	= 0.03

use_sound			= interface\inv_pills

[drug_psy_blockade]:booster
$spawn 				= "food and drugs\drug_psy_blockade"
visual				= dynamics\equipments\medical\drug_psy_blockade.ogf
inv_name			= st_drug_psy_blockade
inv_name_short		= st_drug_psy_blockade
description			= st_drug_psy_blockade_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 8
inv_grid_y			= 11
cost				= 550

boost_time				= 60.0
;boost_telepat_immunity	= 0.05
boost_telepat_protection 	= 0.05

use_sound			= interface\inv_pills

[drug_antidot]:booster
$spawn 				= "food and drugs\drug_antidot"
visual				= dynamics\equipments\medical\drug_antidot.ogf
inv_name			= st_drug_antidot
inv_name_short		= st_drug_antidot
description			= st_drug_antidot_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 11
cost				= 300

boost_time				= 60.0
;boost_chemburn_immunity	= 0.1
boost_chemburn_protection 	= 0.1

use_sound			= interface\inv_pills

[drug_radioprotector]:booster
$spawn 				= "food and drugs\drug_radioprotector"
visual				= dynamics\equipments\medical\drug_radioprotector.ogf
inv_name			= st_drug_radioprotector
inv_name_short		= st_drug_radioprotector
description			= st_drug_radioprotector_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 10
cost				= 300

boost_time					= 60.0
;boost_radiation_immunity	= 0.015
boost_radiation_protection	= 0.015

use_sound			= interface\inv_pills

[drug_anabiotic]:booster
$spawn 				= "food and drugs\drug_anabiotic"
visual				= dynamics\equipments\medical\drug_anabiotic.ogf
inv_name			= st_drug_anabiotic
inv_name_short		= st_drug_anabiotic
description			= st_drug_anabiotic_descr

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 8
cost				= 1000

use_sound			= interface\inv_pills

;boosters below are not used for now
;[health_restore_booster]:booster
;$spawn 					= "food and drugs\health_restore_booster"
;boost_time				= 20.0
;boost_health_restore	= 0.1
;
;[max_weight_booster]:booster
;$spawn 				= "food and drugs\max_weight_booster"
;boost_time			= 20.0
;boost_max_weight	= 100.0
;
;[wound_immunity_booster]:booster
;$spawn 					= "food and drugs\wound_immunity_booster"
;boost_time				= 20.0
;boost_wound_immunity	= 1
;
;[telepat_immunity_booster]:booster
;$spawn 					= "food and drugs\telepat_immunity_booster"
;boost_time				= 20.0
;boost_telepat_immunity	= 1
;
;[chemburn_immunity_booster]:booster
;$spawn 					= "food and drugs\chemburn_immunity_booster"
;boost_time				= 20.0
;boost_chemburn_immunity	= 1
;
;[radiation_restore_booster]:booster
;$spawn 					= "food and drugs\radiation_restore_booster"
;boost_time				= 20.0
;boost_radiation_restore	= 0.1
;
;[shock_immunity_booster]:booster
;$spawn 					= "food and drugs\shock_immunity_booster"
;boost_time				= 20.0
;boost_shock_immunity	= 1
;
;[power_restore_booster]:booster
;$spawn 				= "food and drugs\power_restore_booster"
;boost_time			= 20.0
;boost_power_restore	= 0.1
;
;[bleeding_restore_booster]:booster
;$spawn 					= "food and drugs\bleeding_restore_booster"
;boost_time				= 20.0
;boost_bleeding_restore	= 0.1
;
;[burn_immunity_booster]:booster
;$spawn 				= "food and drugs\burn_immunity_booster"
;boost_time			= 20.0
;boost_burn_immunity	= 1
;
;[explosion_immunity_booster]:booster
;$spawn 						= "food and drugs\explosion_immunity_booster"
;boost_time					= 20.0
;boost_explosion_immunity	= 1
;
;[fire_wound_immunity_booster]:booster
;$spawn 						= "food and drugs\fire_wound_immunity_booster"
;boost_time					= 20.0
;boost_fire_wound_immunity	= 1
;
;[strike_immunity_booster]:booster
;$spawn 					= "food and drugs\strike_immunity_booster"
;boost_time				= 20.0
;boost_strike_immunity	= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	DEVICES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[device_pda]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\pda"
$prefetch 			= 16
class				= S_PDA
cform				= skeleton
visual				= dynamics\devices\dev_pda\dev_pda.ogf
description			= st_pda_descr
radius				= 68; 50
slot				= 7
default_to_ruck		= false
sprint_allowed		= true
control_inertion_factor = 1
script_binding      = bind_physic_object.init

inv_name			= st_pda_name
inv_name_short		= st_pda_name
inv_weight			= 0.1	;0.2

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 13
cost				= 20
attach_angle_offset		= -1.303,0.107,-1.702   ;устанавливается в радианах Angle*PI/180
attach_position_offset	= 0.14,0.001,0.02
attach_bone_name		= bip01_l_hand
auto_attach			= false

[dev_flash_1]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\dev_flash_1"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_1\dev_flash_1.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 22

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 50
can_trade			= false

[dev_flash_2]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency=
$spawn 				= "devices\dev_flash_2"
$prefetch 			= 16
class				= D_PDA
cform				= skeleton
visual				= dynamics\devices\dev_flash_2\dev_flash_2.ogf

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 11
inv_grid_y			= 23

slot				= 7
radius				= 50
default_to_ruck		= false
inv_weight			= 0.05

inv_name			= st_pda_name
inv_name_short		= st_pda_name
description			= st_pda_descr
cost				= 50
can_trade			= false

[device_torch]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn				= "devices\torch"
$prefetch 			= 32
class				= TORCH_S
cform				= skeleton
visual				= dynamics\devices\dev_torch_light\dev_torch_light.ogf
description			= st_device_torch_descr
cost				= 100
inv_name			= st_device_torch_name
inv_name_short		= st_device_torch_name
inv_weight			= 0.0
inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 16
inv_grid_y			= 12

;вещью нельзя торговать
can_trade			= true

position			= 0.35,0.25,0.0
light_trace_bone		= lights_bone

attach_angle_offset		= 3.062, 0.008, -1.532
attach_position_offset		= 0.134, -0.007, 0.09

attach_bone_name		= bip01_head
auto_attach			= false

night_vision				= on
night_vision_texture		= wpn\wpn_night
night_vision_effector		= postprocess_night

snd_night_vision_on			= weapons\nv_start
snd_night_vision_off		= weapons\nv_off
snd_night_vision_idle		= weapons\nv_loop
snd_night_vision_broken		= weapons\nv_off

night_vision_recharge_time			= 6		;(c) время зарядки аккамулятора
night_vision_recharge_time_min		= 2		;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать
night_vision_discharge_time			= 20	;(c) время разрядки (работы) устройства после полной зарядки
slot								= 9
default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1
disabled_maps						= ai_test,ai_test2, andy_test_



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;	OTHERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_vodka_hud]:identity_immunities,hud_base
fire_point               = 0.0, 0.0, 0.06
fire_bone                = bip01_head
orientation              = 0, 0, 0
position                 = 0, 0, 0
visual                   = dynamics\devices\dev_vodka\dev_vodka.ogf

anim_idle			= vodka_2
anim_show			= vodka_1
anim_hide			= vodka_4
anim_play			= vodka_5
anim_prepare		= vodka_5
anim_eat			= vodka_3
