[up_sect_firsta_helm_hardhat]
cost 		= 250
value		= +10

chemical_burn_protection        = 0.02 ;0.0
radiation_protection           	= 0.0003 ;0.0

[up_sect_firstc_helm_hardhat]
cost 		= 500
value 		= +20

telepatic_protection  			= 0.02; 0.0

[up_sect_firstd_helm_hardhat]
cost 		= 500
value		= +20

radiation_protection            = 0.0007 ;0.0

[up_sect_secona_helm_hardhat]
value		= 1
cost 		= 1250

nightvision_sect 				= effector_nightvision_1

[up_firsta_helm_hardhat]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_hardhat
section                 = up_sect_firsta_helm_hardhat
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b5_name
description             = st_up_res_b5_descr
icon                    = ui_inGame2_upgrade_helm_hardhat_1


[up_firstc_helm_hardhat]
scheme_index            = 1, 0
known                   = 1
effects                 =
section                 = up_sect_firstc_helm_hardhat
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_helm_hardhat_2

[up_firstd_helm_hardhat]
scheme_index            = 1, 1
known                   = 1
effects                 =
section                 = up_sect_firstd_helm_hardhat
property                = prop_radio

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_res_b4_name
description             = st_up_res_b4_descr
icon                    = ui_inGame2_upgrade_helm_hardhat_3

[up_secona_helm_hardhat]
scheme_index            = 0, 1
known                   = 1
effects                 =
section                 = up_sect_secona_helm_hardhat
property                = prop_night_vision

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_resp_a1_name
description             = st_up_resp_a1_descr
icon                    = ui_inGame2_upgrade_helm_hardhat_4


[up_gr_firstab_helm_hardhat]
elements                = up_firsta_helm_hardhat

[up_gr_firstcd_helm_hardhat]
elements                = up_firstc_helm_hardhat, up_firstd_helm_hardhat

[up_gr_seconab_helm_hardhat]
elements                = up_secona_helm_hardhat