[up_sect_firsta_scientific_outfit]
cost 		= 750
value		= +10

fire_wound_protection  				= 0.1
bones_koeff_protection_add  		= actor_armor_scientific_add_1

[up_sect_firstc_scientific_outfit]
cost 		= 1500
value		= -20

hit_fraction_actor					= -0.1 ;0.55
strike_protection 					= 0.05 ;0.30
explosion_protection 				= 0.05 ;0.30
wound_protection					= 0.05 ;0.30

[up_sect_firstd_scientific_outfit]
cost 		= 1500
value		= +15

immunities_sect_add 				= sect_scientific_outfit_immunities_add

[up_sect_firste_scientific_outfit]
cost 		= 2250
value		= +30

fire_wound_protection  				= 0.2
bones_koeff_protection_add  		= actor_armor_scientific_add_3

[up_sect_firstf_scientific_outfit]
cost 		= 2250
value		= -5

inv_weight  						= -5
power_loss							= -0.05

[up_sect_secona_scientific_outfit]
cost 		= 750
value		= +10

immunities_sect_add 				= sect_scientific_outfit_immunities_add

[up_sect_seconc_scientific_outfit]
cost 		= 1500
value		= +20

shock_protection           			 = 0.100 ;0.600

[up_sect_second_scientific_outfit]
cost 		= 1500
value		= +20

burn_protection 					= 0.0100 ;0.0875

[up_sect_secone_scientific_outfit]
cost 		= 2250
value		= +30

burn_protection 					= 0.0125 ;0.0875
chemical_burn_protection    		= 0.01 ;0.061

[up_sect_seconf_scientific_outfit]
cost 		= 2250
value		= +30

shock_protection            		= 0.200   ;0.910
radiation_protection 				= 0.00150 ;0.0080

[up_sect_thirda_scientific_outfit]
cost 		= 1000
value 		= +1

power_restore_speed					= 0.001

[up_sect_thirdc_scientific_outfit]
cost 		= 1500
value		= +10

additional_inventory_weight			= 10		; +max_walk_weight
additional_inventory_weight2		= 10
power_loss							= -0.15

[up_sect_thirdd_scientific_outfit]
cost 		= 2500
value       = +1

artefact_count						= 1

[up_sect_thirde_scientific_outfit]
cost 		= 4000
value       = +2

artefact_count						= 2

[up_sect_fourta_scientific_outfit]
cost 		= 750
value		= +10

radiation_protection 				= 0.00075 ;0.0080
chemical_burn_protection            = 0.005 ;0.061

[up_sect_fourtc_scientific_outfit]
cost 		= 2000
value 		= +20

telepatic_protection  				= 0.010; 0.060

[up_sect_fourte_scientific_outfit]
cost 		= 2500
value 		= +4

bleeding_restore_speed				= 0.004

[up_sect_fiftha_scientific_outfit]
cost 		= 750
value		= +10

radiation_protection 				= 0.00075 ;0.0080
chemical_burn_protection        	= 0.005 ;0.061

[up_sect_fifthc_scientific_outfit]
cost 		= 2000
value 		= +20

telepatic_protection  				= 0.010; 0.060

[up_sect_fifthe_scientific_outfit]
cost 		= 3000
value 		= +30

telepatic_protection  				= 0.015; 0.060

[up_sect_fifthf_scientific_outfit]
cost 		= 3500
value 		= +3

power_restore_speed					= 0.003


[up_firsta_scientific_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_scientific_outfit
section                 = up_sect_firsta_scientific_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a8_name
description             = st_up_arm_a8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_1

[up_firstc_scientific_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_scientific_outfit
section                 = up_sect_firstc_scientific_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b9_name
description             = st_up_arm_b9_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_2

[up_firstd_scientific_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_scientific_outfit
section                 = up_sect_firstd_scientific_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b6_name
description             = st_up_arm_b6_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_4

[up_firste_scientific_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_scientific_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c10_name
description             = st_up_arm_c10_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_3

[up_firstf_scientific_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_scientific_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c11_name
description             = st_up_arm_c11_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_5

[up_secona_scientific_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_scientific_outfit
section                 = up_sect_secona_scientific_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a8_name
description             = st_up_kom_a8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_6

[up_seconc_scientific_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_scientific_outfit
section                 = up_sect_seconc_scientific_outfit
property                = prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b8_name
description             = st_up_kom_b8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_7

[up_second_scientific_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_scientific_outfit
section                 = up_sect_second_scientific_outfit
property                = prop_thermo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b9_name
description             = st_up_kom_b9_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_9

[up_secone_scientific_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_scientific_outfit
property                = prop_thermo, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c7_name
description             = st_up_kom_c7_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_8

[up_seconf_scientific_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_scientific_outfit
property                = prop_radio, prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c8_name
description             = st_up_kom_c8_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_10

[up_thirda_scientific_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_scientific_outfit
section                 = up_sect_thirda_scientific_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a3_name
description             = st_up_uti_a3_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_11

[up_thirdc_scientific_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_scientific_outfit
section                 = up_sect_thirdc_scientific_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b3_name
description             = st_up_uti_b3_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_12

[up_thirdd_scientific_outfit]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_scientific_outfit
section                 = up_sect_thirdd_scientific_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b1_name
description             = st_up_uti_b1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_13


[up_thirde_scientific_outfit]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_scientific_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_14

[up_fourta_scientific_outfit]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_scientific_outfit
section                 = up_sect_fourta_scientific_outfit
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_a4_name
description             = st_up_tch_a4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_15

[up_fourtc_scientific_outfit]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_scientific_outfit
section                 = up_sect_fourtc_scientific_outfit
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_b4_name
description             = st_up_tch_b4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_16

[up_fourte_scientific_outfit]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_scientific_outfit
property                = prop_restore_bleeding, prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_tch_c2_name
description             = st_up_tch_c2_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_17

[up_fiftha_scientific_outfit]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_fifthcd_scientific_outfit
section                 = up_sect_fiftha_scientific_outfit
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_a1_name
description             = st_up_res_a1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_18

[up_fifthc_scientific_outfit]
scheme_index            = 1, 7
known                   = 1
effects                 = up_gr_fifthef_scientific_outfit
section                 = up_sect_fifthc_scientific_outfit
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_b1_name
description             = st_up_res_b1_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_19

[up_fifthe_scientific_outfit]
scheme_index            = 2, 6
known                   = 1
effects                 = 
section                 = up_sect_fifthe_scientific_outfit
property                = prop_psy

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_res_c4_name
description             = st_up_res_c4_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_20

[up_fifthf_scientific_outfit]
scheme_index            = 2, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthf_scientific_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_resp_c2_name
description             = st_up_resp_c2_descr
icon                    = ui_inGame2_upgrade_scientific_outfit_21

[up_gr_firstab_scientific_outfit]
elements                = up_firsta_scientific_outfit

[up_gr_firstcd_scientific_outfit]
elements                = up_firstc_scientific_outfit, up_firstd_scientific_outfit

[up_gr_firstef_scientific_outfit]
elements                = up_firste_scientific_outfit, up_firstf_scientific_outfit

[up_gr_seconab_scientific_outfit]
elements                = up_secona_scientific_outfit

[up_gr_seconcd_scientific_outfit]
elements                = up_seconc_scientific_outfit, up_second_scientific_outfit

[up_gr_seconef_scientific_outfit]
elements                = up_secone_scientific_outfit, up_seconf_scientific_outfit

[up_gr_thirdab_scientific_outfit]
elements                = up_thirda_scientific_outfit

[up_gr_thirdcd_scientific_outfit]
elements                = up_thirdc_scientific_outfit, up_thirdd_scientific_outfit

[up_gr_thirdef_scientific_outfit]
elements                = up_thirde_scientific_outfit

[up_gr_fourtab_scientific_outfit]
elements                = up_fourta_scientific_outfit

[up_gr_fourtcd_scientific_outfit]
elements                = up_fourtc_scientific_outfit

[up_gr_fourtef_scientific_outfit]
elements                = up_fourte_scientific_outfit

[up_gr_fifthab_scientific_outfit]
elements                = up_fiftha_scientific_outfit

[up_gr_fifthcd_scientific_outfit]
elements                = up_fifthc_scientific_outfit

[up_gr_fifthef_scientific_outfit]
elements                = up_fifthe_scientific_outfit, up_fifthf_scientific_outfit