[mp_bonus_money]
headshot = 50, Headshot		;
backstab = 250, BackStab	;
knife_kill = 500, KnifeKill	;
eyeshot = 100, Eyeshot		;
pda_taken = 100, Bag		;
3_kill_in_row = 350, 3rd	;250;500;
5_kill_in_row = 800, 5th	;700;1000;
8_kill_in_row = 1500, 8th	;2500;
;12_kill_in_row = 5000, 12th ;
;20_kill_in_row = 10000,20th ;
new_rank = 0, NewRank		;

[mp_bonus_exp]
headshot = 25				;
eyeshot = 50
assist_kill = 50			;
af_first_take_all = 50; 25	;
knife_kill 	= 300			;
backstab 	= 100       	;
rival_kill = 50				;

target_succeed = 250		;
target_succeed_all = 0; 100
target_failed_all_mul = 1;	0.75;0.5	;

[mp_bonus_icons]
headshot_shader = ui\ui_mp_icon_kill
headshot_x = 62
headshot_y = 202
headshot_w = 26
headshot_h = 30

eyeshot_shader = ui\ui_mp_icon_kill
eyeshot_x = 86 
eyeshot_y = 235
eyeshot_w = 29
eyeshot_h = 18

backstab_shader = ui\ui_mp_icon_kill
backstab_x = 88
backstab_y = 202
backstab_w = 30
backstab_h = 30

knife_kill_shader = ui\ui_mp_icon_kill
knife_kill_x = 197
knife_kill_y = 177
knife_kill_w = 53
knife_kill_h = 16

pda_taken_shader = ui\ui_icon_equipment
pda_taken_x = 6
pda_taken_y = 13
pda_taken_w = 2
pda_taken_h = 1

kill_in_row_shader = ui\ui_mp_icon_kill
kill_in_row_x = 32
kill_in_row_y = 202
kill_in_row_w = 30
kill_in_row_h = 30