[walker@ignore]
wounded = wounded@no_wound
def_state_standing = threat_na
def_state_moving = assault
meet = no_meet
use_camp = false
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

;Wounded - no wounds
[wounded@no_wound]
hp_state = 0 | wounded_heavy@help_heavy
hp_state_see = 0 | wounded_heavy@help_heavy
hp_victim = 0 | nil
hp_cover = 0 | false
hp_fight = 0 | false



[logic]
active = smartcover@strelok

[smartcover@strelok]:walker@ignore
cover_name = pri_a28_heli_cover_32
combat_ignore_cond = true
meet = no_meet
on_info = {+pri_a28_team_heli_run} walker@strelok_run
on_info2 = {+pri_a28_strelok_dead} %=destroy_object%

[walker@strelok_run]:walker@ignore
path_walk = pri_a28_cutscene_strelok_away
def_state_moving = sneak_run
meet = no_meet
on_game_timer = 20 | {-pri_a28_actor_heli_run} %+pri_a28_actor_heli_run%
on_info = {+pri_a28_show_freeplay_dialog} %=destroy_object%
