[logic@jup_b200_stalker]
suitable = {=check_npc_name(sim_default)}
active = walker@1

[walker@1]
path_walk = guard_1_walk
path_look  = guard_1_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true


[logic@jup_b200_stalker1]
suitable = {=check_npc_name(sim_default)}
active = walker@2

[walker@2]
path_walk = walker_1_walk
path_look = walker_1_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true 


[logic@jup_b200_stalker2]
suitable = {=check_npc_name(sim_default)}
active = walker@3

[walker@3]
path_walk = walker_2_walk
path_look  = walker_2_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true


[logic@jup_b200_stalker3]
suitable = {=check_npc_name(sim_default)}
active = walker@4

[walker@4]
path_walk = walker_3_walk
path_look  = walker_3_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true


[logic@jup_b200_stalker4]
suitable = {=check_npc_name(sim_default)}
active = walker@5

[walker@5]
path_walk = walker_4_walk
path_look  = walker_4_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
