[logic]
active = walker@signal_temp

;  <<Ìèñòåð Ñèãíàë>>
[walker@signal_temp]
path_walk = pri_b305_signal_temp_walk
path_look = pri_b305_signal_temp_look
on_info = {+pri_b305_mooving_signal} walker@signal_role
out_restr = pri_b305_signal_border_restr
combat_ignore = true
combat_ignore_keep_when_attacked = true
invulnerable = true

[walker@signal_role]
path_walk = pri_b305_signal_move
out_restr = pri_b305_signal_border_restr
combat_ignore = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_signal = pri_b305_signal_lost | %=destroy_object +pri_b305_signal_lost%
on_game_timer = 300 | {-pri_b305_signal_lost} %=destroy_object +pri_b305_signal_lost%