[logic@stalker]
suitable = {=check_npc_name(sim_default) -b}
active = walker@1_1

[walker@1_1]
path_walk = walker_walk
path_look = walker_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
on_info = {+a} walker@1_2

[walker@1_2]
path_walk = walker_walk
path_look = walker_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
on_info = {-a} walker@1_1
 

[logic@stalker2]
suitable = {=check_npc_name(sim_default) +b}
active = walker@2_1

[walker@2_1]
path_walk = walker_walk
path_look = walker_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
on_info = {+a} walker@2_2

[walker@2_2]
path_walk = walker_walk
path_look = walker_look
combat_ignore_cond = {=check_enemy_name(tushkano)} true
on_info = {-a} walker@2_1
;---------------------------------------------------------------------------------------->
[logic@boar]  
active = mob_home@not_aggressive
suitable = {=target_squad_name(sim_boar)} true
prior = 200
monster_job = true	

[mob_home@aggressive]
path_home = agr_home
home_min_radius = 2
home_max_radius = 10
aggressive = true
combat_ignore_cond = true
;on_info = 

[mob_home@not_aggressive]
path_home = home
home_min_radius = 2
home_max_radius = 10
;aggressive = true
combat_ignore_cond = true
on_info = mob_home@aggressive
;-------------------------------------------------------------------------------------->
[logic@polter]
active = mob_home@poltergeist
suitable = {=target_squad_name(sim_polter)} true
prior = 200
monster_job = true	

[mob_home@poltergeist]
path_home = polter_home
home_min_radius = 2
home_max_radius = 10
aggressive = true
;combat_ignore_cond = true
;----------------------------------------------------------------------------------------->
[logic@pseudodog]
active = mob_home@pseudodog
suitable = {=target_squad_name(sim_pseudodog)} true
prior = 200
monster_job = true	

[mob_home@pseudodog]
path_home = pseudodog_home
home_min_radius = 2
home_max_radius = 10
aggressive = true
;combat_ignore_cond = true
