[wpn_beretta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn                  	= "weapons\beretta"		; option for Level Editor
$npc              = on           ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
description          	= st_wpn_beretta_descr

ef_weapon_type          = 5

default_to_ruck         = false
sprint_allowed          = true
control_inertion_factor = 1.0

;-------------------------------------------------------------------------------
cost              = 750            ; the price of the item
inv_weight        = 1.0

upgrades                = up_gr_firstab_beretta, up_gr_seconab_beretta, up_gr_thirdab_beretta, up_gr_fourtab_beretta, up_gr_fifthab_beretta, up_gr_fifthcd_beretta
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_beretta

;----TTX--------------------------------------------------------------------------
hit_power           		= 0.35, 0.35, 0.35, 0.35
hit_impulse	 		 		= 75
hit_type 					= fire_wound
fire_distance           	= 200
bullet_speed		 		= 210
rpm                     	= 172
rpm_empty_click 	 		= 120

hud                     	= wpn_beretta_hud

use_aim_bullet				= false		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.0085
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.085
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0041
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0041


ammo_elapsed		 	= 15
ammo_mag_size		 	= 15        ; clip (magazine) size
fire_modes		  = 1;, -1
ammo_class		  = ammo_9x19_fmj, ammo_9x19_pbp
grenade_class     = ammo_vog-25         ; name of the ltx-section of used grenades

launch_speed      = 0
hand_dependence		 	= 1
single_handed			= 1

;---DOF-------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7
;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.24 ;0.18 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion   	= 3.25

;отдача
cam_return				= 0
cam_relax_speed         = 8				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.9			;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.9				;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0				;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0			;максимальный угол отдачи
cam_max_angle_horz		= 5.0			;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 0.6				;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed        = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 0.3
zoom_cam_dispersion_inc     = 0.75
zoom_cam_dispersion_frac    = 0.7
zoom_cam_max_angle          = 5.0
zoom_cam_max_angle_horz     = 10.0
zoom_cam_step_angle_horz    = 1.5

fire_dispersion_condition_factor = 12        ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 0
max_radius              = 50

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot              = 1                ; // secondary
animation_slot    = 1                ; type of the animation that will be used
inv_name          = st_wpn_beretta               ; name in inventory
inv_name_short    = st_wpn_beretta

inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 4
inv_grid_y				= 25

upgr_icon_x			= 8
upgr_icon_y			= 8
upgr_icon_width		= 265
upgr_icon_height   	= 98

kill_msg_x				= 200
kill_msg_y				= 153
kill_msg_width			= 37
kill_msg_height			= 24

;-------------------------------------------------------------------------------
position                	= -0.021, -0.085, 0.0
orientation             	= 0, 0, 0

fire_point              = 0.0, 0.133, 0.161
fire_point2             = 0.0, 0.133, 0.161

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point		 		= 0.0, 0.133, 0.047
shell_dir		 		= 0.0, 0.0, 0.4
shell_particles	 		= weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
;strap_position         	= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= -10,-5,10					; (3rd person view in degrees)
;strap_bone0             = ;bip01_spine2
;strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs.ogf

light_disabled                                = false
light_color		 		= 0.6,0.5,0.3
light_range		 		= 3.0
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 		= 0.2

ph_mass                 = 1

;addons
scope_status            = 0                   ; 0 - no addon
silencer_status         = 0                   ; 1 - permanent
grenade_launcher_status = 0                   ; 2 - attachable

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 55                                           ; fov for zoom mode

scope_name              = wpn_addon_scope       ; section name for the attachable scope
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0
;silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
;silencer_x 					= 65						; offset in inventory icon
;silencer_y 					= -17
grenade_launcher_name   = wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x      = 126                ; offset in inventory icon
grenade_launcher_y      = 24

;звуки
snd_draw						= weapons\walther_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_beretta_shot

snd_empty						= weapons\pistol_empty
snd_reload						= weapons\beretta_reload, 0.8
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\mp5_bore
snd_bore1				= weapons\draw_silent

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot			= weapons\n_pb_shot
silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

[wpn_beretta_hud]:hud_base
zoom_hide_crosshair			= true


hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998


;item_position					= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

item_position				= 0.000481,-0.000050,-0.004011
item_orientation			= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs_hud
attach_place_idx				= 0

shell_point						= 0.011,0.045,0.466 		;0.011,0.045,0.033
shell_bone              	= wpn_body


fire_point			= 0,0.048,0.197
fire_bone               	= wpn_body

anm_show				= beretta_draw
anm_show_empty			= beretta_draw, beretta_opened
anm_hide            	= beretta_holster
anm_hide_empty			= beretta_holster, beretta_opened

anm_idle            	= beretta_idle
anm_idle_empty      	= beretta_idle, beretta_opened
anm_shots				= beretta_shoot
anm_shot_l				= beretta_shoot, beretta_open
anm_idle_aim			= beretta_idle_aim
anm_idle_aim_empty		= beretta_idle_aim, beretta_opened

anm_reload				= beretta_reload
anm_reload_empty		= beretta_reload, beretta_close
anm_idle_moving			= beretta_idle_moving
anm_idle_moving_empty	= beretta_idle_moving, beretta_opened
anm_idle_sprint			= beretta_idle_sprint
anm_idle_sprint_empty	= beretta_idle_sprint, beretta_opened
anm_bore				= beretta_idle_bore
anm_bore_empty			= beretta_idle_bore, beretta_opened


aim_hud_offset_pos				= -0.107500,0.038500,0.000000
aim_hud_offset_rot				= 0.005000,0.007500,-0.035000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0


aim_hud_offset_pos_16x9				= -0.166999,0.070500,0.000000
aim_hud_offset_rot_16x9				= 0.037500,0.055000,0.002500

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
