[wpn_walther]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn                  	= "weapons\walther"		; option for Level Editor
$npc              = on           ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
description          	= st_wpn_walther_descr

ef_weapon_type          = 5

default_to_ruck         = false
sprint_allowed          = true
control_inertion_factor = 1.0

;-------------------------------------------------------------------------------
cost					= 1200           ; the price of the item
inv_weight				= 0.69

upgrades                = up_gr_firstab_walther, up_gr_seconab_walther, up_gr_thirdab_walther, up_gr_fourtab_walther, up_gr_fifthab_walther
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_walther

;----TTX--------------------------------------------------------------------------
hit_power           			= 0.36, 0.36, 0.36, 0.36
hit_impulse	 		 			= 75
hit_type 						= fire_wound
fire_distance           	= 200
bullet_speed		 		= 225
rpm                     	= 205
rpm_empty_click 	 		= 120

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_walther_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.06
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0023
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0023

ammo_elapsed      = 16
ammo_mag_size     = 16           ; clip (magazine) size
fire_modes		  = 1;, 3

ammo_class		  = ammo_9x19_fmj, ammo_9x19_pbp
grenade_class     = ammo_vog-25         ; name of the ltx-section of used grenades

launch_speed      = 0
hand_dependence   = 1
single_handed     = 1

;---DOF-------------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 1.7

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.17 ;0.15 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion   	= 2.40

;отдача
cam_return				= 0
cam_relax_speed         = 8				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.75			;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.75			;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0			;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0			;максимальный угол отдачи
cam_max_angle_horz		= 5.0			;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 0.5			;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed        = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 0.3
zoom_cam_dispersion_inc     = 0.75
zoom_cam_dispersion_frac    = 0.7
zoom_cam_max_angle          = 5.0
zoom_cam_max_angle_horz     = 10.0
zoom_cam_step_angle_horz    = 1.5

fire_dispersion_condition_factor = 7        ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov

min_radius              	= 0
max_radius              	= 50

hit_probability_gd_novice	= 0.80
hit_probability_gd_stalker	= 0.80
hit_probability_gd_veteran	= 0.80
hit_probability_gd_master	= 0.80

;-------------------------------------------------------------------------------
slot              = 1                ; // secondary
animation_slot    = 1                ; type of the animation that will be used
inv_name				= st_wpn_walther
inv_name_short			= st_wpn_walther

inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 0
inv_grid_y				= 26

upgr_icon_x			= 569
upgr_icon_y			= 8
upgr_icon_width		= 249
upgr_icon_height   	= 117

kill_msg_x				= 168
kill_msg_y				= 178
kill_msg_width			= 27
kill_msg_height			= 23

;-------------------------------------------------------------------------------
position                = -0.026, -0.125, -0.03
orientation             = 0, -10, 0

fire_point              	= 0.0, 0.133, 0.161
fire_point2                 = 0.0, 0.133, 0.161

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_walter99\wpn_walter99.ogf

light_disabled                                = false
light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

ph_mass                 = 1

;addons
scope_status            = 0                   ; 0 - no addon
silencer_status         = 0                   ; 1 - permanent
grenade_launcher_status = 0                   ; 2 - attachable

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 55                                           ; fov for zoom mode

scope_name              = wpn_addon_scope       ; section name for the attachable scope
scope_x              	= 47                 ; offset in inventory icon
scope_y                 = 0
;silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
;silencer_x 						= 39						; offset in inventory icon
;silencer_y 						= -14
grenade_launcher_name   = wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x      = 126                ; offset in inventory icon
grenade_launcher_y      = 24

;звуки
snd_draw				= weapons\walther_draw
snd_holster				= weapons\generic_holster
snd_shoot				= weapons\n_walther_shot

snd_empty				= weapons\pistol_empty
snd_reload				= weapons\pistol_reload, 0.8
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\mp5_bore
snd_bore1				= weapons\draw_silent

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot				= weapons\n_pb_shot
silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2


[wpn_walther_hud]:hud_base
zoom_hide_crosshair			= true


hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998


;hands_position				= -0.026000,-0.155000,0.016000
;hands_orientation			= -0.500000,1.000000,-1.300001
;hands_position_16x9				= 0.007000,-0.171500,0.039000
;hands_orientation_16x9			= 0.700000,1.250000,2.099998

;item_position					= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

item_position				= 0.000605,-0.000185,-0.000516
item_orientation			= 1.239378,-0.134046,-2.052052


item_visual             	= dynamics\weapons\wpn_walter99\wpn_walter99_hud.ogf
attach_place_idx				= 0

shell_point						= 0.009,0.043,0.469
shell_bone              	= wpn_body

fire_point					= 0,0.04,0.15
fire_bone               	= wpn_body

anm_show					= walter99_draw
anm_show_empty				= walter99_draw, walter99_opened

anm_hide             		= walter99_holster
anm_hide_empty             	= walter99_holster, walter99_opened

anm_idle             		= walter99_idle
anm_idle_empty             	= walter99_idle, walter99_opened

anm_shots					= walter99_shoot
anm_shot_l					= walter99_shoot, walter99_open

anm_idle_aim				= walter99_idle_aim
anm_idle_aim_empty			= walter99_idle_aim, walter99_opened

anm_reload					= walter99_reload
anm_reload_empty			= walter99_reload, walter99_close

anm_idle_moving 			= walter99_idle_moving
anm_idle_moving_empty 		= walter99_idle_moving, walter99_opened

anm_idle_sprint				= walter99_idle_sprint
anm_idle_sprint_empty		= walter99_idle_sprint, walter99_opened

anm_bore					= walter99_idle_bore
anm_bore_empty				= walter99_idle_bore, walter99_opened


aim_hud_offset_pos				= -0.109500,0.031500,0.000000
aim_hud_offset_rot				= -0.012500,0.007500,-0.030000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

aim_hud_offset_pos_16x9				= -0.171499,0.057000,0.000000
aim_hud_offset_rot_16x9				= 0.017500,0.057500,0.022500

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
