[zone_field_radioactive]:zone_base
GroupControlSection	= spawn_group_zone
$def_sphere = 15
;$prefetch 		= 16
class			= ZS_RADIO
hit_impulse_scale	= .01
effective_radius	= 1.00 ;размер радиуса в процентах от оригинального, где действует зона
postprocess		= postprocess_rad

ef_anomaly_type			= 3
ef_weapon_type			= 15

;----------- Anomaly settings -----------------------
max_start_power		= 0
attenuation			= 0.5

hit_type		= radiation

disable_time		= -1	;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small	= -1		;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time	= -1	;время отключения idle партиклов

ignore_nonalive		= true;
ignore_small		= false;
ignore_artefacts	= true

blowout_light		= off
idle_light			= off

awaking_time		= 100
blowout_time		= 100
accamulate_time		= 100

blowout_wind		= off

shape_transp_color		= 200, 200, 0, 60
shape_edge_color		= 32, 32, 32, 255


[zone_field_radioactive_weak]:zone_field_radioactive
$spawn 			= "zones\field_radioactive_weak"

;----------- Anomaly settings -----------------------
max_start_power		= 0.015


[zone_field_radioactive_average]:zone_field_radioactive
$spawn 			= "zones\field_radioactive_average"

;----------- Anomaly settings -----------------------
max_start_power		= 0.02


[zone_field_radioactive_strong]:zone_field_radioactive
$spawn 			= "zones\field_radioactive_strong"

;----------- Anomaly settings -----------------------
max_start_power		= 0.03



[zone_radioactive]:zone_field_radioactive
GroupControlSection	= spawn_group_zone
$def_sphere = 1
class			= Z_RADIO
attenuation			= 0.1


[zone_radioactive_weak]:zone_radioactive
$spawn 			= "zones\mp\radioactive_weak"
max_start_power		= 0.011


[zone_radioactive_average]:zone_radioactive
$spawn 			= "zones\mp\radioactive_average"
max_start_power		= 0.031


[zone_radioactive_strong]:zone_radioactive
$spawn 			= "zones\mp\radioactive_strong"
max_start_power		= 0.061