[day]
        effects                          = effect_1, effect_2, effect_3, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 90.000000
        min_effect_period                = 40.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2
 
[default]
        effects                          = effect_0, effect_1, effect_2, effect_3, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1
 
[evening]
        effects                          =
        max_effect_period                = 120.000000
        min_effect_period                = 90.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1
 
[hospital]
        effects                          = effect_4
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = hospital
 
[indoor]
        effects                          =
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = ugnd_bkg_1, indoor, ugnd_breath, ugnd_hits, ugnd_squeaks_1
 
[morning]
        effects                          = effect_4
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2
 
[night]
        effects                          = effect_1, effect_2, effect_3, effect_8
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = night_bkg_1, bkwind_1, bkwind_2, swampwind_1, howling_1, dark_1
 
[rain]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = bkwind_1, bkwind_2, swampwind_1, gunshots_1
 
[stancia1]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
        max_effect_period                = 20.000000
        min_effect_period                = 10.000000
        sound_channels                   = stancia1
 
[stancia2]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
        max_effect_period                = 20.000000
        min_effect_period                = 10.000000
        sound_channels                   = stancia2
 
[tuman]
        effects                          = effect_4, effect_6
        max_effect_period                = 10.000000
        min_effect_period                = 5.000000
        sound_channels                   = wind_bkg_1, bkwind_1, bkwind_2, darkwind_1, dogs_1
 
[x18]
        effects                          =
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = x18
 
