[list_script_sound_jupiter]
jup_a9_actor_conservation_info
jup_a9_actor_power_info
jup_a9_actor_way_info
jup_a6_stalker_medik_greeting
jup_a6_stalker_medik_farewell
jup_a6_stalker_barmen_greeting
jup_a6_stalker_barmen_farewell

jup_a12_bandits_warning_actor
jup_a12_bandits_bodyguard_warning_actor
jup_a12_bandit_threat_to_prisoner
jup_a12_bandit_say_jump
jup_a12_stalker_prisoner_thanks_actor
jup_a12_stalker_prisoner_says_we_can_run_from_here
jup_a12_merc_lets_go
jup_a12_merc_cover_us
jup_a12_merc_ready
jup_a12_merc_attack_started
jup_a12_stalkers_to_actor_meet_on_base 
jup_a12_stalkers_to_actor_came_back
jup_a12_stalker_assaulter_1_argue
jup_a12_stalker_assaulter_2_argue
jup_a12_stalker_assaulter_3_argue
jup_a12_stalker_diplomat_1_argue
jup_a12_stalker_diplomat_2_argue
jup_a12_stalker_diplomat_3_argue
jup_a12_stalker_diplomat_no_talk

jup_b207_duty_leader_about_depot
jup_b207_freedom_leader_about_depot
jup_b207_duty_leader_about_depot_after
jup_b207_freedom_leader_about_depot_after
jup_b207_duty_security_squad_to_freedom_leave
jup_b207_freedom_recon_squad_refuse
jup_b207_duty_security_squad_to_freedom_start_attack
jup_b207_freedom_guards_warning_actor
jup_b207_duty_guards_warning_actor

jup_a10_bandit_leader_hello
jup_a10_vano_need_help
jup_a10_bandits_warn

jup_b4_monolith_squad_leader_meet
jup_b4_monolith_talking_1
jup_b4_monolith_talking_5
jup_b4_duty_squad_leader_align
jup_b4_duty_squad_leader_align_line
jup_b4_duty_squad_leader_praise
jup_b4_duty_squad_leader_speech
jup_b4_recruit_1_serve_duty
jup_b4_recruit_2_serve_duty
jup_b4_duty_squad_leader_final
jup_b4_freedom_squad_leader_lets_talk
jup_b4_freedom_squad_leader_speech
jup_b4_monolith_1_ask_to_freedom
jup_b4_freedom_squad_leader_reply
jup_b4_freedom_squad_leader_any_questions
jup_b4_freedom_squad_leader_welcome_to_freedom
jup_b4_recruit_1_cool_freedom
jup_b4_recruit_2_cool_freedom
jup_b4_monolith_talk_to_commander

jup_b10_stalker_drunk_no_meet
jup_b10_ufo_memory_repaired_nitro

jup_b25_story_controller ;Отыгрывается от Флинта. Рассказ о его похождении к контроллеру.
jup_b25_story_oasis ;Отыгрывается от Флинта. Рассказ о его похождении к оазису.
jup_b25_story_bloodsucker ;Отыгрывается от Флинта. Рассказ о уничтожении логова кровососов.
jup_b25_story_guide ;Отыгрывается от Флинта. Рассказ о том что это он открыл путь с затона на юпитер.
jup_b25_story_scientist ;Отыгрывается от Флинта. Рассказ о том, как Флинт с ученными сотрудничал.
jup_b25_story_artefact ;Отыгрывается от Флинта. Рассказ о том, как Флинт артефакт нашел.
jup_b25_story_zaton ;Отыгрывается от Флинта. Рассказ о событиях на Затоне, из которого мы делаем вывод, что Флинт и Сорока – одно лицо.
jup_b25_story_first_reac  ;Реакция окружающих на рассказ Флинта. Несколько фраз в рандомной саунд теме.
jup_b25_story_second_reac  ;Реакция окружающих на рассказ Флинта. Несколько фраз в рандомной саунд теме.
jup_b25_senya_in_anomaly
jup_b25_revage_senya
jup_b25_senya_die

jup_b16_oasis_noise

;jup_b1_actor_dont_come
jup_b1_stalkers_greeting
jup_b1_stalkers_lair_check
jup_b1_stalkers_see_zombied
jup_b1_stalkers_monsters_out
jup_b1_stalkers_first_stay
jup_b1_stalkers_second_stay
jup_b1_stalkers_monsters_beat_off
jup_b1_stalker_warning
jup_b1_stalkers_psy_wound_1
jup_b1_stalkers_get_out
jup_b1_stalkers_aftershock_1
jup_b1_stalkers_aftershock_2

jup_b6_stalker_1_first_measurement_done
jup_b6_stalker_1_second_measurement_done
jup_b6_stalker_1_third_measurement_done
jup_b6_stalker_1_fourth_measurement_done
jup_b6_stalker_1_first_measurement_in_progress
jup_b6_stalker_1_second_measurement_in_progress
jup_b6_stalker_1_third_measurement_in_progress
jup_b6_stalker_1_fourth_measurement_in_progress
jup_b6_stalker_1_monsters_coming_
jup_b6_stalker_1_measurements_done
jup_b6_stalker_1_first_measurement_begin
jup_b6_swamp_noise
jup_b6_scientist_biochemist_greeting
jup_b6_scientist_biochemist_farewell
jup_b6_scientist_nuclear_physicist_greeting
jup_b6_scientist_nuclear_physicist_farewell
jup_b6_scientist_medic_greeting
jup_b6_scientist_medic_farewell

jup_b202_bandit_shoot
jup_b202_bandit_pda
jup_b202_bandit_to_snag
jup_b202_snag_pda

jup_b9_heli_1_blackbox
jup_b9_blackbox_records

jup_b19_freedom_yar_come_here
jup_b19_freedom_yar_explanations
jup_b19_freedom_yar_guessed_long
jup_b19_freedom_yar_guessed_short
jup_b19_freedom_yar_suspense
jup_b19_freedom_yar_zombie_hit
jup_b19_freedom_yar_about_zombie

jup_b46_spatial_bubble_sos
jup_b46_spatial_bubble_rupture
jup_b46_duty_founder_pda_diary
jup_b46_spatial_bubble_idle

jup_b15_zulus_greeting
jup_b15_zulus_ready

jup_b217_stalker_guide_welcome
jup_b217_stalker_tech_welcome
jup_b217_stalker_tech_greeting
jup_b217_stalker_tech_farewell

jup_b212_trapper_found_chimera

jup_b47_merc_leader_regret

jup_b219_tech_damn
jup_b219_generator_start
jup_b219_generator_looped
jup_b219_tech_success
jup_b219_tech_ready
jup_b219_duty_ready
jup_b219_actor_ready
jup_b219_stalker_ready
jup_b219_monolith_ready
jup_b219_soldier_ready
jup_b219_underpass_opening
jup_b219_duty_to_tech
jup_b219_tech_to_duty
jup_b219_actor_go
jup_b219_tech_opening

jup_b221_duty_main_1
jup_b221_duty_main_2
jup_b221_duty_main_3
jup_b221_duty_main_4
jup_b221_duty_main_5
jup_b221_duty_main_6
jup_b221_freedom_main_1
jup_b221_freedom_main_2
jup_b221_freedom_main_3
jup_b221_freedom_main_4
jup_b221_freedom_main_5
jup_b221_freedom_main_6
jup_b221_duty_reply_1
jup_b221_duty_reply_2
jup_b221_duty_reply_3
jup_b221_duty_reply_4
jup_b221_duty_reply_5
jup_b221_duty_reply_6
jup_b221_freedom_reply_1
jup_b221_freedom_reply_2
jup_b221_freedom_reply_3
jup_b221_freedom_reply_4
jup_b221_freedom_reply_5
jup_b221_freedom_reply_6
jup_b221_duty_reaction
jup_b221_freedom_reaction

jup_b41_bunker_megaphone
jup_b41_base_alarm
jup_b41_base_relax

jup_b41_steam

jup_a6_base_guard
jup_a6_base_megaphone
jup_a6_base_alarm
jup_a6_base_relax

jup_a6_stalker_medik_phase_1
jup_a6_stalker_medik_phase_2
jup_a6_stalker_medik_after_surge

jup_a6_duty_leader_greeting
jup_a6_duty_leader_farewell
jup_a6_freedom_leader_greeting
jup_a6_freedom_leader_farewell

jup_b220_trapper_greeting
jup_b220_trapper_farewell


[jup_a9_actor_conservation_info]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a9_actor_conservation_info
shuffle = seq
idle = 3,5,100

[jup_a9_actor_power_info]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a9_actor_power_info
shuffle = seq
idle = 3,5,100

[jup_a9_actor_way_info]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a9_actor_way_info
shuffle = seq
idle = 3,5,100

[jup_b212_trapper_found_chimera]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b212_trapper_found_chimera
shuffle = seq
idle = 3,5,100

[jup_a12_bandits_warning_actor]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_bandits_warning_actor
shuffle = rnd
idle = 10,10,100

[jup_a12_bandits_bodyguard_warning_actor]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_bandits_bodyguard_warning_actor
shuffle = rnd
idle = 5,5,100

[jup_a12_bandit_threat_to_prisoner]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_bandit_threat_to_prisoner
shuffle = rnd
idle = 5,5,100

[jup_a12_bandit_say_jump]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_bandit_say_jump
shuffle = seq
idle = 0,0,100

[jup_a12_stalker_prisoner_thanks_actor]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_prisoner_thanks_actor
shuffle = seq
idle = 0,0,100

[jup_a12_stalker_prisoner_says_we_can_run_from_here]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_prisoner_says_we_can_run_from_here
shuffle = seq
idle = 0,0,100

[jup_a12_merc_lets_go]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_merc_lets_go
shuffle = seq
idle = 0,0,100

[jup_a12_merc_cover_us]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_merc_cover_us
shuffle = seq
idle = 0,0,100

[jup_a12_merc_ready]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_merc_ready
shuffle = seq
idle = 2,3,100

[jup_a12_merc_attack_started]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_merc_attack_started
shuffle = seq
idle = 0,0,100

[jup_a12_stalkers_to_actor_meet_on_base]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalkers_to_actor_meet_on_base
shuffle = seq
idle = 0,0,100

[jup_a12_stalkers_to_actor_came_back]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a12_stalkers_to_actor_came_back
shuffle = rnd
idle = 5,10,100

[jup_a12_stalker_assaulter_1_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_assaulter_1_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_assaulter_2_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_assaulter_2_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_assaulter_3_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_assaulter_3_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_diplomat_1_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_diplomat_1_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_diplomat_2_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_diplomat_2_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_diplomat_3_argue]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_diplomat_3_argue
shuffle = rnd
idle = 15,15,100

[jup_a12_stalker_diplomat_no_talk]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_a12_stalker_diplomat_no_talk
shuffle = rnd
idle = 2,2,100

;-------------------A10-------------------------------
[jup_b207_duty_leader_about_depot]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_duty_leader_about_depot
shuffle = seq
idle = 0,0,100

[jup_b207_freedom_leader_about_depot]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_freedom_leader_about_depot
shuffle = seq
idle = 0,0,100

[jup_b207_duty_leader_about_depot_after]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_duty_leader_about_depot_after
shuffle = seq
idle = 0,0,100

[jup_b207_freedom_leader_about_depot_after]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_freedom_leader_about_depot_after
shuffle = seq
idle = 0,0,100

[jup_b207_duty_security_squad_to_freedom_leave]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_duty_security_squad_to_freedom_leave
shuffle = seq
idle = 0,0,100

[jup_b207_freedom_recon_squad_refuse]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_freedom_recon_squad_refuse
shuffle = seq
idle = 0,0,100

[jup_b207_duty_security_squad_to_freedom_start_attack]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_duty_security_squad_to_freedom_start_attack
shuffle = seq
idle = 0,0,100

[jup_b207_freedom_guards_warning_actor]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_freedom_guards_warning_actor
shuffle = rnd
idle = 5,5,100

[jup_b207_duty_guards_warning_actor]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b207_duty_guards_warning_actor
shuffle = rnd
idle = 5,5,100

[jup_a10_bandit_leader_hello]
type = npc
path = scenario\jupiter\jup_a10_bandit_leader_hello
shuffle = seq
idle = 0,0,100

[jup_a10_vano_need_help]
type = npc
path = scenario\jupiter\jup_a10_vano_need_help
shuffle = rnd
idle = 10,15,100

[jup_a10_bandits_warn]
type = npc
path = scenario\jupiter\jup_a10_bandits_warn
shuffle = rnd
idle = 10,15,100

[jup_b10_stalker_drunk_no_meet]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b10_stalker_drunk_no_meet_
shuffle = rnd
idle = 10,15,100

[jup_b10_ufo_memory_repaired_nitro]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b10_ufo_memory_repaired_nitro
shuffle = seq
idle = 0,0,100

[jup_a6_stalker_medik_greeting]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_a6_stalker_medik_greeting_
shuffle = rnd
idle = 0,0,100

[jup_a6_stalker_medik_farewell]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_a6_stalker_medik_farewell_
shuffle = rnd
idle = 1,1,100

[jup_a6_stalker_barmen_greeting]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_a6_stalker_barmen_greeting_
shuffle = rnd
idle = 0,0,100

[jup_a6_stalker_barmen_farewell]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_a6_stalker_barmen_farewell_
shuffle = rnd
idle = 1,1,100
;-------------------B4---------------------------------------

[jup_b4_monolith_squad_leader_meet]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_monolith_squad_leader_meet
shuffle = rnd
idle = 10,15,100

[jup_b4_monolith_talking_1]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_monolith_talking_1_
shuffle = rnd
idle = 20,25,30

[jup_b4_monolith_talking_5]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_monolith_talking_5_
shuffle = rnd
idle = 30,35,20

[jup_b4_duty_squad_leader_align]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_duty_squad_leader_align
shuffle = seq
idle = 0,0,100

[jup_b4_duty_squad_leader_align_line]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_duty_squad_leader_align_line
shuffle = rnd
idle = 0,0,100

[jup_b4_duty_squad_leader_praise]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_duty_squad_leader_praise
shuffle = rnd
idle = 0,0,100

[jup_b4_duty_squad_leader_speech]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_duty_squad_leader_speech
shuffle = rnd
idle = 0,0,100

[jup_b4_recruit_1_serve_duty]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_recruit_1_serve_duty
shuffle = seq
idle = 0.1,0.4,100

[jup_b4_recruit_2_serve_duty]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_recruit_2_serve_duty
shuffle = seq
idle = 0.3,0.5,100

[jup_b4_duty_squad_leader_final]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_duty_squad_leader_final
shuffle = seq
idle = 0,0,100

[jup_b4_freedom_squad_leader_lets_talk]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_freedom_squad_leader_lets_talk
shuffle = seq
idle = 0,0,100

[jup_b4_freedom_squad_leader_speech]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_freedom_squad_leader_speech
shuffle = seq
idle = 0,0,100

[jup_b4_monolith_1_ask_to_freedom]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_monolith_1_ask_to_freedom
shuffle = seq
idle = 0,0,100

[jup_b4_freedom_squad_leader_reply]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_freedom_squad_leader_reply
shuffle = seq
idle = 0,0,100

[jup_b4_freedom_squad_leader_any_questions]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_freedom_squad_leader_any_questions
shuffle = seq
idle = 0,0,100

[jup_b4_freedom_squad_leader_welcome_to_freedom]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_freedom_squad_leader_welcome_to_freedom
shuffle = seq
idle = 0,0,100

[jup_b4_recruit_1_cool_freedom]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_recruit_1_cool_freedom
shuffle = seq
idle = 0,0,100

[jup_b4_recruit_2_cool_freedom]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_recruit_2_cool_freedom
shuffle = seq
idle = 0,0,100

[jup_b4_monolith_talk_to_commander]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b4_monolith_talk_to_commander_
shuffle = rnd
idle = 0,0,100

;-------------------B25---------------------------------------
[jup_b25_story_controller]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_controller
shuffle = seq
idle = 0,0,100

[jup_b25_story_oasis]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_oasis
shuffle = seq
idle = 0,0,100

[jup_b25_story_bloodsucker]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_bloodsucker
shuffle = seq
idle = 0,0,100

[jup_b25_story_guide]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_guide
shuffle = seq
idle = 0,0,100

[jup_b25_story_scientist]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_scientist
shuffle = seq
idle = 0,0,100

[jup_b25_story_artefact]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_artefact
shuffle = seq
idle = 0,0,100

[jup_b25_story_zaton]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_zaton
shuffle = seq
idle = 0,0,100

[jup_b25_story_first_reac]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_first_reac_
shuffle = rnd
idle = 0,0,100

[jup_b25_story_second_reac]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_story_second_reac_
shuffle = rnd
idle = 0,0,100

[jup_b25_senya_in_anomaly]
type = npc
npc_prefix = false
path = human_01\stalker\help\wounded_heavy\help_
shuffle = loop
idle = 3,3,100

[jup_b25_revage_senya]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b25_revage_senya
shuffle = seq
idle = 0,0,100

[jup_b25_senya_die]
type = npc
npc_prefix = false
path = human_01\stalker\fight\death\death_6
shuffle = seq
idle = 0,0,100

[jup_b16_oasis_noise]
type = 3d
npc_prefix = false
path = ambient\jupiter\jup_b16_oasis_noise
shuffle = rnd
idle = 0,0,100

;---- B1 ----

[jup_b1_stalkers_greeting]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_greeting
shuffle = rnd
idle = 1,1,100
play_always = true

[jup_b1_stalkers_lair_check]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_lair_check
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_see_zombied]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_see_zombied
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_monsters_out]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_monsters_out
shuffle = seq
idle = 0,0,100
play_always = true

[jup_b1_stalkers_get_out]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_get_out
shuffle = seq
idle = 0,0,100
play_always = true

[jup_b1_stalkers_first_stay]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_first_stay
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_second_stay]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_second_stay
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_monsters_beat_off]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b1_stalkers_monsters_beat_off
shuffle = seq
idle = 0,0,100

[jup_b1_stalker_warning]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalker_warning
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_psy_wound_1]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_psy_wound_1
shuffle = seq
idle = 0,0,100

;[jup_b1_actor_dont_come]
;type = actor
;npc_prefix = false
;path = characters_voice\scenario\jupiter\jup_b1_actor_dont_come
;shuffle = seq
;idle = 0,0,100

[jup_b1_stalkers_aftershock_1]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_aftershock_1
shuffle = seq
idle = 0,0,100

[jup_b1_stalkers_aftershock_2]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b1_stalkers_aftershock_2
shuffle = seq
idle = 0,0,100

;----------------------B6------------------------------

[jup_b6_stalker_1_first_measurement_done]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_first_measurement_done
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_second_measurement_done]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_second_measurement_done
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_third_measurement_done]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_third_measurement_done
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_fourth_measurement_done]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_fourth_measurement_done
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_first_measurement_begin]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b6_stalker_1_first_measurement_begin
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_measurements_done]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_measurements_done
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_first_measurement_in_progress]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_first_measurement_in_progress
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_second_measurement_in_progress]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_second_measurement_in_progress
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_third_measurement_in_progress]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_third_measurement_in_progress
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_fourth_measurement_in_progress]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_fourth_measurement_in_progress
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_stalker_1_monsters_coming_]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b6_stalker_1_monsters_coming_
shuffle = rnd
idle = 0,0,100
play_always = true

[jup_b6_swamp_noise]
type = 3d
path = monsters\boar\boar_swamp_appear_
shuffle = rnd
idle = 3,5,100
;------------------------------------------------------

[jup_b202_bandit_shoot]
type = 3d
npc_prefix = false
path = weapons\n_desert_eagle_shot
shuffle = rnd
idle = 0,0,100

[jup_b202_bandit_pda]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b202_bandit_pda
shuffle = seq
idle = 0,0,100

[jup_b202_bandit_to_snag]
type = npc
npc_prefix = false
path = scenario\jupiter\jup_b202_bandit_to_snag
shuffle = seq
idle = 0,0,100


[jup_b9_heli_1_blackbox]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b9_heli_1_blackbox
shuffle = rnd
idle = 0,0,100
idle = 0,0,100

[jup_b9_blackbox_records]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b9_blackbox_records
shuffle = rnd
idle = 0,0,100
idle = 0,0,100

[jup_b202_snag_pda]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b202_snag_pda
shuffle = seq
idle = 0,0,100

;------------------------- b19 -------------------
[jup_b19_freedom_yar_come_here]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_come_here_
shuffle = rnd
idle = 9,18,100

[jup_b19_freedom_yar_explanations]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_explanations
shuffle = seq
idle = 3,5,100

[jup_b19_freedom_yar_guessed_long]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_guessed_long
shuffle = seq
idle = 1,1,100

[jup_b19_freedom_yar_guessed_short]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_guessed_short
shuffle = seq
idle = 1,1,100

[jup_b19_freedom_yar_suspense]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_suspense
shuffle = seq
idle = 3,5,100

[jup_b19_freedom_yar_zombie_hit]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_zombie_hit
shuffle = seq
idle = 3,5,100

[jup_b19_freedom_yar_about_zombie]
type = npc
path = scenario\jupiter\jup_b19_freedom_yar_about_zombie_
shuffle = seq
idle = 1,1,100

;---------B46---------

[jup_b46_spatial_bubble_sos]
type = actor
path = characters_voice\scenario\jupiter\jup_b46_spatial_bubble_sos_
shuffle = loop
idle = 0,60,100

[jup_b46_spatial_bubble_idle]
type = 3d
path = ambient\jupiter\jup_b46_spatial_bubble_idle
shuffle = loop
idle = 0,0,100

[jup_b46_spatial_bubble_rupture]
type = 3d
path = ambient\jupiter\jup_b46_spatial_bubble_rupture
shuffle = seq
idle = 0,0,100


[jup_b46_duty_founder_pda_diary]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b46_duty_founder_pda_diary
shuffle = seq
idle = 0,0,100

;---------B15--------------
[jup_b15_zulus_greeting]
type = npc
path = scenario\jupiter\jup_b15_zulus_greeting
shuffle = rnd
idle = 1,1,100

[jup_b15_zulus_ready]
type = npc
path = scenario\jupiter\jup_b15_zulus_ready
shuffle = seq
idle = 1,1,100

;---------B217--------------
[jup_b217_stalker_guide_welcome]
type = npc
path = scenario\jupiter\jup_b217_stalker_guide_welcome
shuffle = seq
idle = 1,1,100
play_always = true

[jup_b217_stalker_tech_welcome]
type = npc
path = scenario\jupiter\jup_b217_stalker_tech_welcome
shuffle = seq
idle = 1,1,100
play_always = true

[jup_b217_stalker_tech_greeting]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b217_stalker_tech_greeting_
shuffle = rnd
idle = 0,0,100

[jup_b217_stalker_tech_farewell]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b217_stalker_tech_farewell_
shuffle = rnd
idle = 1,1,100

[jup_b47_merc_leader_regret]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b47_merc_leader_regret
shuffle = seq
idle = 0,0,100

[jup_b219_tech_damn]
type = npc
path = scenario\jupiter\jup_b219_tech_damn
shuffle = seq
idle = 1,1,100

[jup_b219_generator_start]
type = 3d
npc_prefix = false
path = ambient\jupiter\jup_b219_generator_start
shuffle = rnd
idle = 1,1,100

[jup_b219_generator_looped]
type = looped
;npc_prefix = false
path = ambient\jupiter\jup_b219_generator_looped 
;shuffle = loop
;idle = 0,0,100

[jup_b219_tech_success]
type = npc
path = scenario\jupiter\jup_b219_tech_success
shuffle = seq
idle = 1,1,100

[jup_b219_tech_ready]
type = actor
path = characters_voice\scenario\jupiter\jup_b219_tech_ready
shuffle = seq
idle = 1,1,100

[jup_b219_duty_ready]
type = npc
path = scenario\jupiter\jup_b219_duty_ready
shuffle = seq
idle = 1,1,100

[jup_b219_actor_ready]
type = npc
path = scenario\jupiter\jup_b219_actor_ready
shuffle = seq
idle = 1,1,100

[jup_b219_stalker_ready]
type = npc
path = scenario\jupiter\jup_b219_stalker_ready
shuffle = seq
idle = 1,1,100

[jup_b219_monolith_ready]
type = npc
path = scenario\jupiter\jup_b219_monolith_ready
shuffle = seq
idle = 1,1,100

[jup_b219_soldier_ready]
type = npc
path = scenario\jupiter\jup_b219_soldier_ready
shuffle = seq
idle = 1,1,100

[jup_b219_underpass_opening]
type = 3d
npc_prefix = false
path = ambient\jupiter\jup_b219_underpass_opening 
shuffle = rnd
idle = 0,0,100

[jup_b219_duty_to_tech]
type = npc
path = scenario\jupiter\jup_b219_duty_to_tech
shuffle = seq
idle = 1,1,100

[jup_b219_tech_to_duty]
type = actor
path = characters_voice\scenario\jupiter\jup_b219_tech_to_duty
shuffle = seq
idle = 1,1,100

[jup_b219_actor_go]
type = npc
path = scenario\jupiter\jup_b219_actor_go
shuffle = seq
idle = 1,1,100

[jup_b219_tech_opening]
type = actor
path = characters_voice\scenario\jupiter\jup_b219_tech_opening
shuffle = seq
idle = 1,1,100

;-------------------------------------------b221--------------------------------------
[jup_b221_duty_main_1]
type = npc
path = scenario\jupiter\jup_b221_duty_main_1
shuffle = seq
idle = 0,0,100

[jup_b221_duty_main_2]
type = npc
path = scenario\jupiter\jup_b221_duty_main_2
shuffle = seq
idle = 0,0,100

[jup_b221_duty_main_3]
type = npc
path = scenario\jupiter\jup_b221_duty_main_3
shuffle = seq
idle = 0,0,100

[jup_b221_duty_main_4]
type = npc
path = scenario\jupiter\jup_b221_duty_main_4
shuffle = seq
idle = 0,0,100

[jup_b221_duty_main_5]
type = npc
path = scenario\jupiter\jup_b221_duty_main_5
shuffle = seq
idle = 0,0,100

[jup_b221_duty_main_6]
type = npc
path = scenario\jupiter\jup_b221_duty_main_6
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_1]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_1
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_2]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_2
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_3]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_3
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_4]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_4
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_5]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_5
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_main_6]
type = npc
path = scenario\jupiter\jup_b221_freedom_main_6
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_1]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_1
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_2]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_2
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_3]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_3
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_4]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_4
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_5]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_5
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reply_6]
type = npc
path = scenario\jupiter\jup_b221_duty_reply_6
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_1]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_1
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_2]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_2
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_3]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_3
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_4]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_4
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_5]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_5
shuffle = seq
idle = 0,0,100

[jup_b221_freedom_reply_6]
type = npc
path = scenario\jupiter\jup_b221_freedom_reply_6
shuffle = seq
idle = 0,0,100

[jup_b221_duty_reaction]
type = npc
path = scenario\jupiter\jup_b221_duty_reaction_
shuffle = rnd
idle = 0,0,100

[jup_b221_freedom_reaction]
type = npc
path = scenario\jupiter\jup_b221_freedom_reaction_
shuffle = rnd
idle = 0,0,100
;------------------------------------------------------------------------

[jup_b41_bunker_megaphone]
type = 3d
path = characters_voice\scenario\jupiter\jup_b41_bunker_megaphone_
shuffle = rnd
idle = 10,15,100

[jup_b41_base_alarm]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b41_base_alarm
shuffle = rnd
play_always = true
idle = 1,1,100

[jup_b41_base_relax]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_b41_base_relax
shuffle = rnd
play_always = true
idle = 1,1,100

[jup_a6_base_guard]
type = npc
path = scenario\jupiter\jup_a6_base_guard_
shuffle = rnd
idle = 15,30,100

[jup_a6_base_megaphone]
type = 3d
path = characters_voice\scenario\jupiter\jup_a6_base_megaphone_
shuffle = rnd
idle = 10,15,100

[jup_a6_base_alarm]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a6_base_alarm
shuffle = rnd
play_always = true
idle = 1,1,100

[jup_a6_base_relax]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a6_base_relax
shuffle = rnd
play_always = true
idle = 1,1,100

[jup_b6_scientist_biochemist_greeting]
type = npc
path = scenario\jupiter\jup_b6_scientist_biochemist_greeting_
shuffle = rnd
idle = 1,1,100

[jup_b6_scientist_biochemist_farewell]
type = npc
path = scenario\jupiter\jup_b6_scientist_biochemist_farewell_
shuffle = rnd
idle = 1,1,100

[jup_b6_scientist_nuclear_physicist_greeting]
type = npc
path = scenario\jupiter\jup_b6_scientist_nuclear_physicist_greeting_
shuffle = rnd
idle = 1,1,100

[jup_b6_scientist_nuclear_physicist_farewell]
type = npc
path = scenario\jupiter\jup_b6_scientist_nuclear_physicist_farewell_
shuffle = rnd
idle = 1,1,100

[jup_b6_scientist_medic_greeting]
type = npc
path = scenario\jupiter\jup_b6_scientist_medic_greeting_
shuffle = rnd
idle = 1,1,100

[jup_b6_scientist_medic_farewell]
type = npc
path = scenario\jupiter\jup_b6_scientist_medic_farewell_
shuffle = rnd
idle = 1,1,100

[jup_a6_stalker_medik_phase_1]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_1
shuffle = rnd
idle = 3,5,100

[jup_a6_stalker_medik_phase_2]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_phase_2
shuffle = rnd
idle = 3,5,100

[jup_a6_stalker_medik_after_surge]
type = actor
npc_prefix = false
path = characters_voice\scenario\jupiter\jup_a6_stalker_medik_after_surge
shuffle = rnd
idle = 3,5,100

[jup_a6_duty_leader_greeting]
type = npc
path = scenario\jupiter\jup_a6_duty_leader_greeting_
shuffle = rnd
idle = 0,0,100

[jup_a6_duty_leader_farewell]
type = npc
path = scenario\jupiter\jup_a6_duty_leader_farewell_
shuffle = rnd
idle = 1,1,100

[jup_a6_freedom_leader_greeting]
type = npc
path = scenario\jupiter\jup_a6_freedom_leader_greeting_
shuffle = rnd
idle = 0,0,100

[jup_a6_freedom_leader_farewell]
type = npc
path = scenario\jupiter\jup_a6_freedom_leader_farewell_
shuffle = rnd
idle = 1,1,100

;------------------------------220------------------------------------------

[jup_b220_trapper_greeting]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b220_trapper_greeting_
shuffle = rnd
idle = 0,0,100

[jup_b220_trapper_farewell]
type = npc
;npc_prefix = false
path = scenario\jupiter\jup_b220_trapper_farewell_
shuffle = rnd
idle = 1,1,100

;------------------------------220------------------------------------------

[jup_b41_steam]
type = 3d
path = ambient\jupiter\jup_b41_steam
shuffle = rnd
idle = 0,0,100
