[list_script_sound_underpass]
pas_b400_zulus_no_meet
pas_b400_vano_no_meet
pas_b400_sokolov_no_meet
pas_b400_wanderer_no_meet
pas_b400_sokolov_about_elevator_1
pas_b400_zulus_about_outfits_1
pas_b400_zulus_wait_for_me
pas_b400_zulus_come_back
pas_b400_vano_wait_for_me
pas_b400_vano_come_back
pas_b400_sokolov_wait_for_me
pas_b400_sokolov_come_back
pas_b400_wanderer_wait_for_me
pas_b400_wanderer_come_back
pas_b400_zulus_on_actor_hit_1
pas_b400_zulus_on_actor_hit_2
pas_b400_zulus_on_actor_hit_3
pas_b400_vano_on_actor_hit_1
pas_b400_vano_on_actor_hit_2
pas_b400_vano_on_actor_hit_3
pas_b400_sokolov_on_actor_hit_1
pas_b400_sokolov_on_actor_hit_2
pas_b400_sokolov_on_actor_hit_3
pas_b400_wanderer_on_actor_hit_1
pas_b400_wanderer_on_actor_hit_2
pas_b400_wanderer_on_actor_hit_3
pas_b400_zulus_on_enemy_hit
pas_b400_vano_on_enemy_hit
pas_b400_sokolov_on_enemy_hit
pas_b400_wanderer_on_enemy_hit
pas_b400_zulus_on_actor_assault
pas_b400_sokolov_on_actor_assault
pas_b400_wanderer_on_actor_assault
pas_b400_vano_on_actor_assault
pas_b400_zulus_on_enemy_assault_sokolov
pas_b400_zulus_on_enemy_assault_wanderer
pas_b400_zulus_on_enemy_assault_vano
pas_b400_sokolov_on_enemy_assault_zulus
pas_b400_sokolov_on_enemy_assault_wanderer
pas_b400_sokolov_on_enemy_assault_vano
pas_b400_wanderer_on_enemy_assault_zulus
pas_b400_wanderer_on_enemy_assault_sokolov
pas_b400_wanderer_on_enemy_assault_vano
pas_b400_vano_on_enemy_assault_zulus
pas_b400_vano_on_enemy_assault_sokolov
pas_b400_vano_on_enemy_assault_wanderer
pas_b400_vano_about_anomaly_first_1
pas_b400_vano_about_anomaly_first_2
pas_b400_vano_about_anomaly_first_3
pas_b400_zulus_about_obstacle_1
pas_b400_zulus_about_obstacle_2
pas_b400_sokolov_about_train_1
pas_b400_sokolov_about_snorks_1
pas_b400_sokolov_about_snorks_2
pas_b400_sokolov_about_snorks_3
pas_b400_zulus_about_snorks_1
pas_b400_wanderer_about_snorks_1
pas_b400_vano_about_snorks_1
pas_b400_sokolov_about_train_gates_1
pas_b400_zulus_about_train_gates_1
pas_b400_zulus_about_train_gates_2
pas_b400_vano_about_dome_1
pas_b400_sokolov_about_dome_1
pas_b400_zulus_about_control_gates_1
pas_b400_sokolov_about_control_gates_1
pas_b400_vano_about_control_gates_1
pas_b400_wanderer_about_control_gates_1
pas_b400_zulus_about_railway_1
pas_b400_sokolov_about_railway_1
pas_b400_wanderer_about_railway_1
pas_b400_vano_about_railway_1
pas_b400_zulus_about_transformer_1
pas_b400_wanderer_about_transformer_1
pas_b400_vano_about_transformer_1
pas_b400_sokolov_about_transformer_1
pas_b400_zulus_about_monolith_1
pas_b400_zulus_about_monolith_2
pas_b400_wanderer_about_monolith_1
pas_b400_vano_about_anomaly_second_1
pas_b400_vano_about_anomaly_second_2
pas_b400_vano_about_anomaly_second_3
pas_b400_vano_about_room_closed
pas_b400_vano_about_room_open
pas_b400_zulus_about_cover_1
pas_b400_vano_about_cover_1
pas_b400_sokolov_about_cover_1
pas_b400_wanderer_about_cover_1
pas_b400_sokolov_about_sniper_first_1
pas_b400_zulus_about_sniper_first_1
pas_b400_vano_about_sniper_first_1
pas_b400_wanderer_about_sniper_first_1
pas_b400_wanderer_about_sniper_first_2
pas_b400_zulus_about_door_1
pas_b400_vano_about_door_1
pas_b400_wanderer_about_door_1
pas_b400_sokolov_about_door_1
pas_b400_vano_about_anomaly_third_1
pas_b400_sokolov_about_tushkano_1
pas_b400_zulus_about_exit_1
pas_b400_sokolov_about_exit_1
pas_b400_vano_about_underpass
pas_b400_wanderer_about_underpass
pas_b400_zulus_about_underpass
pas_b400_sokolov_about_gates
pas_b400_vano_about_gates
pas_b400_wanderer_about_gates
pas_b400_zulus_about_gates

pas_b400_zulus_idle
pas_b400_vano_idle
pas_b400_sokolov_idle
pas_b400_wanderer_idle

pas_b400_elevator_off
pas_b400_gates_wreck
pas_b400_transformer


[pas_b400_zulus_no_meet]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_no_meet_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_vano_no_meet]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_no_meet_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_sokolov_no_meet]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_no_meet_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_wanderer_no_meet]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_no_meet_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_sokolov_about_elevator_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_elevator_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_outfits_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_outfits_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_wait_for_me]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_wait_for_me_
shuffle = rnd
idle = 30,30,100

[pas_b400_zulus_come_back]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_come_back_
shuffle = rnd
idle = 30,30,100

[pas_b400_vano_wait_for_me]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_wait_for_me_
shuffle = rnd
idle = 30,30,100

[pas_b400_vano_come_back]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_come_back_
shuffle = rnd
idle = 30,30,100

[pas_b400_sokolov_wait_for_me]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_wait_for_me_
shuffle = rnd
idle = 30,30,100

[pas_b400_sokolov_come_back]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_come_back_
shuffle = rnd
idle = 30,30,100

[pas_b400_wanderer_wait_for_me]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_wait_for_me_
shuffle = rnd
idle = 30,30,100

[pas_b400_wanderer_come_back]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_come_back_
shuffle = rnd
idle = 30,30,100

[pas_b400_zulus_on_actor_hit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_actor_hit_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_actor_hit_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_actor_hit_2
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_actor_hit_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_actor_hit_3
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_actor_hit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_actor_hit_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_actor_hit_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_actor_hit_2
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_actor_hit_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_actor_hit_3
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_actor_hit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_actor_hit_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_actor_hit_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_actor_hit_2
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_actor_hit_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_actor_hit_3
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_actor_hit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_actor_hit_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_actor_hit_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_actor_hit_2
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_actor_hit_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_actor_hit_3
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_enemy_hit]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_enemy_hit_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_vano_on_enemy_hit]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_enemy_hit_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_sokolov_on_enemy_hit]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_enemy_hit_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_wanderer_on_enemy_hit]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_enemy_hit_
shuffle = rnd
idle = 0,0,100
play_always = true

[pas_b400_zulus_on_actor_assault]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_actor_assault_
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_actor_assault]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_actor_assault_
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_actor_assault]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_actor_assault_
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_actor_assault]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_actor_assault_
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_enemy_assault_sokolov]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_enemy_assault_sokolov_
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_enemy_assault_wanderer]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_enemy_assault_wanderer_
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_on_enemy_assault_vano]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_on_enemy_assault_vano_
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_enemy_assault_zulus]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_zulus_
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_enemy_assault_wanderer]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_wanderer_
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_on_enemy_assault_vano]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_on_enemy_assault_vano_
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_enemy_assault_zulus]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_zulus_
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_enemy_assault_sokolov]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_sokolov_
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_on_enemy_assault_vano]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_on_enemy_assault_vano_
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_enemy_assault_zulus]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_enemy_assault_zulus_
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_enemy_assault_sokolov]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_enemy_assault_sokolov_
shuffle = seq
idle = 0,0,100

[pas_b400_vano_on_enemy_assault_wanderer]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_on_enemy_assault_wanderer_
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_first_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_first_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_first_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_first_2
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_first_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_first_3
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_obstacle_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_obstacle_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_obstacle_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_obstacle_2
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_train_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_train_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_snorks_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_snorks_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_snorks_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_snorks_2
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_snorks_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_snorks_3
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_snorks_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_snorks_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_snorks_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_snorks_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_snorks_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_snorks_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_train_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_train_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_train_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_train_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_train_gates_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_train_gates_2
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_dome_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_dome_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_dome_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_dome_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_control_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_control_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_control_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_control_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_control_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_control_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_control_gates_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_control_gates_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_railway_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_railway_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_railway_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_railway_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_railway_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_railway_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_railway_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_railway_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_transformer_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_transformer_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_transformer_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_transformer_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_transformer_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_transformer_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_transformer_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_transformer_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_monolith_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_monolith_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_monolith_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_monolith_2
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_monolith_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_monolith_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_second_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_second_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_second_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_second_2
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_second_3]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_second_3
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_room_closed]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_room_closed
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_room_open]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_room_open
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_cover_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_cover_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_cover_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_cover_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_cover_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_cover_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_cover_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_cover_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_sniper_first_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_sniper_first_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_sniper_first_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_sniper_first_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_sniper_first_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_sniper_first_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_sniper_first_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_sniper_first_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_sniper_first_2]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_sniper_first_2
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_door_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_door_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_door_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_door_1
shuffle = seq
idle = 0,0,100

[pas_b400_wanderer_about_door_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_door_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_door_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_door_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_anomaly_third_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_anomaly_third_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_tushkano_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_tushkano_1
shuffle = seq
idle = 0,0,100

[pas_b400_zulus_about_exit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_exit_1
shuffle = seq
idle = 0,0,100

[pas_b400_sokolov_about_exit_1]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_exit_1
shuffle = seq
idle = 0,0,100

[pas_b400_vano_about_underpass]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_underpass
shuffle = rnd
idle = 5,5,100

[pas_b400_wanderer_about_underpass]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_underpass
shuffle = rnd
idle = 5,5,100

[pas_b400_zulus_about_underpass]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_underpass
shuffle = rnd
idle = 5,5,100

[pas_b400_sokolov_about_gates]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_about_gates
shuffle = rnd
idle = 5,15,100

[pas_b400_vano_about_gates]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_about_gates
shuffle = rnd
idle = 5,15,100

[pas_b400_wanderer_about_gates]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_about_gates
shuffle = rnd
idle = 5,15,100

[pas_b400_zulus_about_gates]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_about_gates
shuffle = rnd
idle = 5,15,100


[pas_b400_zulus_idle]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_zulus_idle_
shuffle = rnd
idle = 0,0,100

[pas_b400_vano_idle]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_vano_idle_
shuffle = rnd
idle = 0,0,100

[pas_b400_sokolov_idle]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_sokolov_idle_
shuffle = rnd
idle = 0,0,100

[pas_b400_wanderer_idle]
type = npc
npc_prefix = false
path = scenario\underpass\pas_b400_wanderer_idle_
shuffle = rnd
idle = 0,0,100


[pas_b400_elevator_off]
type = 3d
path = ambient\underpass\pas_b400_elevator_off
shuffle = seq
idle = 0,0,100

[pas_b400_gates_wreck]
type = 3d
path = ambient\underpass\pas_b400_gates_wreck
shuffle = seq
idle = 0,0,100

[pas_b400_transformer]
type = looped
path = ambient\underpass\pas_b400_transformer
