[mp_af_electra_flash]:af_electra_flash
$spawn              	= ""
class					= ARTEFACT
slot = 10
af_rank				= 0
default_to_ruck			= false

[mp_zone_witches_galantine]:zone_witches_galantine
$spawn					= "network\anomalies\zone_mine_electric"
class					= Z_MBALD

[mp_af_cta_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artefacts\CTA green"
slot = 10
default_to_ruck			= false

hud				= artefact_hud_green
cform				= skeleton
class				= AF_CTA

af_rank				= 0

visual				= dynamics\artefacts\artefact_electra_green.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5

inv_grid_x			= 14
inv_grid_y			= 1

cost				= 999999

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;᪮��� 㢥��祭�� (㬥��襭��)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0

[mp_af_cta_blue]:af_base
GroupControlSection	= spawn_group
$spawn				= "artefacts\CTA blue"
slot = 10
default_to_ruck			= false

hud				= artefact_hud_blue
cform				= skeleton
class				= AF_CTA

af_rank				= 0

visual				= dynamics\artefacts\artefact_electra_blue.ogf
description			= st_af_electra_moonlight_descr
inv_name			= st_af_electra_moonlight_name
inv_name_short		= st_af_electra_moonlight_name
inv_weight			= 0.5

inv_grid_x			= 15
inv_grid_y			= 1

cost				= 999999

jump_height			= .1

particles					= artefact\af_electra_idle
det_show_particles		= artefact\af_electra_show
det_hide_particles		= artefact\af_electra_hide

lights_enabled = true

trail_light_color 		= 0.6,0.7,0.9
trail_light_range 		= 2.0

artefact_activation_seq		= af_activation_electra
;᪮��� 㢥��祭�� (㬥��襭��)
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.004
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_electra_flash_absorbation
additional_inventory_weight = 0


[artefact_hud_green]:artefact_hud
item_visual                  	= dynamics\artefacts\artefact_electra_green_hud

[artefact_hud_blue]:artefact_hud
item_visual                  	= dynamics\artefacts\artefact_electra_blue_hud

;new items
[mp_medkit]:medkit
$spawn             	= "network\equipment\mp_medkit"
class				= II_MEDKI
boost_time				= 8 ;10.0
boost_health_restore	= 0.15
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.05

[mp_medkit_scientic]:medkit
$spawn             	= "network\equipment\mp_medkit_scientic"
class				= II_MEDKI

[mp_medkit_army]:medkit_army
$spawn             	= "network\equipment\mp_medkit_army"
class				= II_MEDKI

[mp_energy_drink]:energy_drink
$spawn             	= "network\equipment\mp_energy_drink"
class				= II_BOTTL
boost_power_restore	= 0.04 

boost_time				= 60.0
boost_radiation_restore	= 0

[mp_bandage]:bandage
$spawn             	= "network\equipment\mp_bandage"
class				= II_BANDG

boost_time				= 5.0
boost_bleeding_restore	= 0.02

[mp_antirad]:antirad
$spawn             	= "network\equipment\mp_antirad"
class				= II_ANTIR

boost_radiation_restore	= 0.19

boost_time			= 10.0


[mp_drug_coagulant]:drug_coagulant
$spawn             	= "network\equipment\mp_drug_coagulant"
class				= II_FOOD

[mp_drug_radioprotector]:drug_radioprotector
$spawn             	= "network\equipment\mp_drug_radioprotector"
class				= II_FOOD

;old items
[mp_medkit_old]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn              	= "network\equipment\mp_medkit_old"
$prefetch 			= 8
class				= S_MEDKI
cform				= skeleton
visual				= dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
description			= st_medkit_descr
inv_name			= st_medkit
inv_name_short		= st_medkit
inv_weight			= 0.1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 6
inv_grid_y			= 14
cost				= 300

; eatable item
eat_health			= 0.5
eat_satiety			= 0
eat_power			= 0.0
eat_radiation		= -0.05
wounds_heal_perc	= 0.1
eat_portions_num	= 1
eat_max_power		= 0.1
apply_time_sec		= 5

[mp_antirad_old]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn              	= "network\equipment\mp_antirad_old"
$prefetch 		= 32
class			= II_ANTIR
cform           = skeleton
visual          = dynamics\devices\dev_antirad\dev_antirad.ogf
description		= st_antirad_descr

inv_name			= st_antirad
inv_name_short		= st_antirad
inv_weight			= 0.05

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 18
inv_grid_y			= 12
cost				= 300

; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.5
wounds_heal_perc = 0
eat_portions_num = 1

apply_time_sec		= -1


[mp_detector_advanced]:detector_elite
$spawn              	= ""

[mp_device_torch]:device_torch
$spawn              	= ""

[mp_players_rukzak]:identity_immunities
$spawn              	= ""
GroupControlSection	= spawn_group
cform				= skeleton
class				= MP_PLBAG
visual				= dynamics\devices\dev_rukzak\dev_rukzak.ogf

;--------
description					= "rukzak"
default_to_ruck				= true
sprint_allowed				= false;
control_inertion_factor		= 0.0
;----------

inv_name			= Rukzak
inv_name_short		= Rukzak
inv_weight			= 0
cost				= 0

inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 0
inv_grid_y			= 18

slot				= 5

;///////////////////////////////////////////////
;//	explosive items !!!
;///////////////////////////////////////////////

[mp_wood_stolb_fixed]
GroupControlSection = spawn_group
$spawn        = "network\fixed_objects\stolb"
class       = P_DSTRBL
remove_time     = 30		; after this time  unbreaked removable bone will be removed
;script_binding      = bind_physic_object.init
visual		 		= dynamics\wood_doski\wood_stolb_fixed.ogf

immunities_sect			= mp_wood_stolb_fixed_immunities

[mp_wood_stolb_fixed_immunities]
burn_immunity            = 0.6 
strike_immunity          = 0.005
shock_immunity           = 0.002
wound_immunity           = 0
radiation_immunity       = 0
telepatic_immunity       = 0
chemical_burn_immunity   = 0
explosion_immunity       = 0.6
fire_wound_immunity      = 0.6

[mp_explosive_fuelcan]:explosive_fuelcan
$spawn 				= "network\explosive\fuelcan"
class				= II_EXPLO

[mp_explosive_tank]:explosive_tank
$spawn 				= "network\explosive\tank"
class				= II_EXPLO

[mp_explosive_barrel]:explosive_barrel
$spawn 				= "network\explosive\barrel_low"
class				= II_EXPLO