[keep_items]
[logic]
;suitable = {=check_npc_name(jup_b10_stalker_drunk_dead)} true
active = walker@ihopeyoudie

[walker@ihopeyoudie]
path_walk = jup_b10_drunk_deadway_01
on_info = %=jup_b10_spawn_drunk_dead_items =kill_npc%
