[logic]
active = sr_idle@start

[sr_idle@start]
on_info = {+jup_b19_following_yar}  sr_idle@set %=set_counter(zombied_dead)%
on_info2 = {+jup_b19_yar_enemy_or_dead}  sr_idle@nil

[sr_idle@set]
on_info = {=counter_greater(zombied_dead:9)} sr_idle@nil %+jup_b19_zombied_dead%
on_info2 = {+jup_b19_yar_enemy_or_dead}  sr_idle@nil

[sr_idle@nil]