[logic@burer_1]
active = mob_home@burer_1
monster_job = true
prior = 200
on_death = mob_death@burer_1
suitable = {=target_squad_name(jup_b208_burers_squad)} true

[mob_death@burer_1]
on_info = %+jup_b208_burer_1_dead%

[mob_home@burer_1]
path_home = burer_1_home_1
home_min_radius = 1
home_max_radius = 2
out_restr = jup_b208_burers_restr

[logic@burer_2]
active = mob_walker@burer_2
monster_job = true
prior = 200
on_death = mob_death@burer_2
on_hit = hit@burer_2
suitable = {=target_squad_name(jup_b208_burers_squad)} true

[hit@burer_2]
on_info = %+jup_b208_actor_enemy%

[mob_death@burer_2]
on_info = %+jup_b208_burer_2_dead%

[mob_walker@burer_2]
path_walk = burer_2_walk
path_look = burer_2_look
on_info = {=dist_to_actor_le(8) -jup_b208_actor_enemy} %+jup_b208_actor_enemy%
on_info2 = {+jup_b208_burer_1_dead -jup_b208_actor_enemy} %+jup_b208_actor_enemy%
on_info3 = {+jup_b208_actor_enemy} mob_home@burer_2
out_restr = jup_b208_burers_restr

[mob_home@burer_2]
path_home = burer_2_home_1
home_min_radius = 5
home_max_radius = 20
out_restr = jup_b208_burers_restr