[logic@psy_dog_2]
suitable = {=is_monster_psy_dog}
active = mob_home@2
monster_job = true
prior = 100
on_hit = hit

[mob_home@2]
path_home = jup_b8_psy_dog_2_mob_home
combat_ignore_cond = {-jup_b8_psy_dog_hit} true, false
home_min_radius = 10
home_max_radius = 30
on_info = {+jup_b8_heli_4_searched} mob_home@1
on_info2 = {+jup_b8_psy_dog_hit} mob_home@1
on_info3 = {actor_in_zone (jup_surge_hide_b8)} mob_home@1
out_restr = jup_factory_default_in_restrictor

[mob_home@1]
path_home = jup_b8_mob_home
home_min_radius = 20
home_max_radius = 40
out_restr = jup_factory_default_in_restrictor

[hit]
on_info = %+jup_b8_psy_dog_hit%