[logic@toilet_burer]
active = mob_walker@wait
suitable = {=check_npc_name(lx8_toilet_burer)} true
prior = 100
monster_job = true
on_death = mob_death

[mob_walker@wait]
path_walk = toilet_burer_1_walk 
path_look = toilet_burer_1_look
out_restr = lx8_sr_toilet_out_restr
combat_ignore_cond = true
on_info = {+lx8_toilet_door_open} mob_walker@anti_aim ;mob_home
on_info2 = {+pri_a19_lab_x16_info} mob_home

[mob_walker@anti_aim]
path_walk = toilet_burer_1_walk 
path_look = toilet_burer_1_look
out_restr = lx8_sr_toilet_out_restr
on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack %=burer_force_anti_aim%


[mob_walker@timer_gravi_attack]
path_walk = toilet_burer_1_walk 
path_look = toilet_burer_1_look
out_restr = lx8_sr_toilet_out_restr
on_timer = 2000 | mob_home@stay %+lx8_toilet_door_close =burer_force_gravi_attack%


[mob_home@stay]
;[mob_walker@stay]
path_home = toilet_burer_1_walk 
;path_look = toilet_burer_1_look
out_restr = lx8_sr_toilet_burer_out_restr
;combat_ignore_cond = true
out_restr = lx8_sr_toilet_out_restr
on_info = {+lx8_toilet_door_open_again} mob_home
on_info2 = {+pri_a19_lab_x16_info} mob_home

[mob_home]
path_home = toilet_burer_home
actor_friendly = false
home_min_radius = 20
home_max_radius = 30
aggressive = true
out_restr = lx8_sr_toilet_burer_out_restr

[mob_death]
on_info = %+lx8_toilet_burer_dead%