[logic@tushkano_lift_1]
suitable = {=check_npc_name(lx8_litf_tushkano_1)}
active = mob_home@tushkano_lift_1
monster_job = true
prior = 75

[mob_home@tushkano_lift_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
out_restr = lx8_lift_out_restr
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_1_1

[mob_home@tushkano_lift_1_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_1
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr

[logic@tushkano_lift_2]
suitable = {=check_npc_name(lx8_litf_tushkano_2)}
active = mob_home@tushkano_lift_2
monster_job = true
prior = 75

[mob_home@tushkano_lift_2]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
out_restr = lx8_lift_out_restr
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_2_1

[mob_home@tushkano_lift_2_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_2
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr

[logic@tushkano_lift_3]
suitable = {=check_npc_name(lx8_litf_tushkano_3)}
active = mob_home@tushkano_lift_3
monster_job = true
prior = 75

[mob_home@tushkano_lift_3]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
out_restr = lx8_lift_out_restr
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_3_1


[mob_home@tushkano_lift_3_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_3
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr

[logic@tushkano_lift_4]
suitable = {=check_npc_name(lx8_litf_tushkano_4)}
active = mob_home@tushkano_lift_4
monster_job = true
prior = 75

[mob_home@tushkano_lift_4]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
out_restr = lx8_lift_out_restr
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_4_1

[mob_home@tushkano_lift_4_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_4
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr

[logic@tushkano_lift_5]
suitable = {=check_npc_name(lx8_litf_tushkano_5)}
active = mob_home@tushkano_lift_5
monster_job = true
prior = 75

[mob_home@tushkano_lift_5]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
out_restr = lx8_lift_out_restr
on_info = {=see_actor !actor_in_zone(lx8_lift_out_restr)} mob_home@tushkano_lift_5_1

[mob_home@tushkano_lift_5_1]
path_home = lift_home
home_min_radius = 30
home_max_radius = 40
aggressive = true
actor_friendly = false 
on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lift_5
in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr