[walker@def]
corpse_detection_enabled = false
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true 
meet = no_meet



[logic@pri_a22_military_yarmoshuk]
active = walker@base_1
suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_yarmoshuk)} true
prior = 200
known_info = known_info@1

[walker@base_1]:walker@def
path_walk = military_dead_walk_1
on_info = walker@start_1 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_1)%

[walker@start_1]:walker@base_1
on_game_timer = 20 | walker@death_1 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_1:bip01_head:2:12)%

[walker@death_1]:walker@base_1
on_game_timer = 8 | nil %=kill_npc%

[known_info@1]
pri_a22_yarmoshuk_body_search



[logic@pri_a22_military_skelja]
active = walker@base_2
suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_skelja)} true
prior = 200

[walker@base_2]:walker@def
path_walk = military_dead_walk_2
on_info = walker@start_2 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_2)%

[walker@start_2]:walker@base_2
on_game_timer = 20 | walker@death_2 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_2:bip01_head:2:12)%
on_info = {-pri_a22_skelja_spawned} %+pri_a22_skelja_spawned%

[walker@death_2]:walker@base_2
on_game_timer = 8 | nil %=kill_npc%



[logic@pri_a22_military_merkulov]
active = walker@base_3
suitable = {+pri_a25_task_start =check_npc_name(pri_a22_military_merkulov)} true
prior = 200

[walker@base_3]:walker@def
path_walk = military_dead_walk_3
on_info = walker@start_3 %=teleport_npc(pri_a22_smart_terrain_military_dead_walk_3)%

[walker@start_3]:walker@base_3
path_walk = military_dead_walk_3
on_game_timer = 20 | walker@death_3 %=hit_npc(self:pri_a22_smart_terrain_pri_a22_military_dead_walk_im_3:bip01_head:2:12)%
on_info = {-pri_a22_merkulov_spawned} %+pri_a22_merkulov_spawned%

[walker@death_3]:walker@base_3
on_game_timer = 8 | nil %=kill_npc%
