[logic@pri_a22_military_skelja]
active = animpoint@base
suitable = {-pri_a25_task_start =check_npc_name(pri_a22_military_skelja)} true
prior = 200

[animpoint@base]
cover_name = pri_a16_animp_4
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
on_info = {+pri_a21_task_start} animpoint@base_2
meet = no_meet
out_restr = pri_a16_sr_noweap
use_camp = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[animpoint@base_2]
cover_name = pri_a16_animp_7
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = no_meet
out_restr = pri_a16_sr_noweap
use_camp = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
