[logic@pri_a22_military_yarmoshuk]
active = walker@base
suitable = {-pri_a25_task_start =check_npc_name(pri_a22_military_yarmoshuk)} true
prior = 200

[walker@base]
path_walk = yarmoshuk_walk
path_look = yarmoshuk_look
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
meet = no_meet
out_restr = pri_a16_sr_noweap
use_camp = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
