[logic]
active = sr_idle@wait_cam_3

[sr_idle@wait_cam_3]
on_info = {+pri_b305_third_cam_start} sr_idle@cam_3_sound_1

[sr_idle@cam_3_sound_1]
on_game_timer  = 20 | {-pri_b305_kirilov_signal_next_to_actor_done} %=play_sound(pri_b305_kirilov_signal_next_to_actor) +pri_b305_kirilov_signal_next_to_actor_done%
on_signal = sound_end | {-pri_b305_kirilov_signal_next_to_actor_done_end} sr_idle@cam_3_sound_2 %+pri_b305_kirilov_signal_next_to_actor_done_end%

[sr_idle@cam_3_sound_2]
on_info = {+pri_b305_actor_dont_see_anyone_done_end -pri_b305_kirilov_source_is_near_done} %=play_sound(pri_b305_kirilov_source_is_near) +pri_b305_kirilov_source_is_near_done%
on_signal = sound_end | sr_idle@nil %+pri_b305_kirilov_source_is_near_done_end%

[sr_idle@nil]