[logic@marine_sniper]
active = walker@start
suitable = {=check_npc_name(pri_b36_monolith_marine_sniper)}
prior = 150
on_death = death

[walker@start]
path_walk = walker_1_walk
path_look = walker_1_look
on_info = {+pri_b36_ahtung} camper@start
def_state_standing = sit
def_state_moving1 = assault
def_state_moving2 = assault
def_state_moving3 = assault
on_info2 = {=health_le(0.5) !actor_enemy} %=restore_health%
on_sound = actor|WPN_shoot|10000|0.2| {=dist_to_actor_le(70)} camper@start %+pri_b36_ahtung%
on_sound2 = actor|MST_step|35|0.2| camper@start %+zat_b5_meat%
on_sound3 = actor|WPN_empty|30|0.1| camper@start %+pri_b36_ahtung%
on_sound4 = actor|WPN_reload|20|0.2| camper@start %+pri_b36_ahtung%
on_sound5 = actor|MST_damage|30|0.1| camper@start %+pri_b36_ahtung%
on_sound6 = actor|WPN_hit|30|0.1| camper@start %+pri_b36_ahtung%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
out_restr = pri_b36_zombied_restrictor 
combat_ignore_cond =  {=check_enemy_name(sim_default)} true

[camper@start]
path_walk = marine_sniper_2_walk
path_look = marine_sniper_2_look
def_state_standing = hide_na
def_state_campering_fire = hide_fire
on_actor_dist_le = 30 | camper@back
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
out_restr = pri_b36_zombied_restrictor
combat_ignore_cond =  {=check_enemy_name(sim_default)} true

[camper@back]
path_walk = marine_sniper_3_walk
path_look = marine_sniper_3_look
;radius = 15
def_state_standing = hide_na
def_state_campering_fire = hide_fire
on_actor_dist_ge = 30 | camper@start
on_actor_dist_le = 15 | walker@free
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
out_restr = pri_b36_zombied_restrictor
combat_ignore_cond =  {=check_enemy_name(sim_default)} true

[walker@free]
path_walk = marine_sniper_3_walk
path_look = marine_sniper_3_look
corpse_detection_enabled = false 
out_restr = pri_b36_zombied_restrictor
combat_ignore_cond =  {=check_enemy_name(sim_default)} true

[death]
on_info = %+pri_b36_marine_sniper_dead%
