[logic]
active = mob_walker

[mob_walker]
path_walk = way1
path_look = way2
combat_ignore_cond = true
on_sound = actor|MST_step|10000|0| mob_home %+step_heared%
[mob_home]
path_home = way1
aggressive = true
home_min_radius = 3
home_max_radius = 80
