[logic]
active = sr_idle

[sr_idle]
on_info = {+all_good} sr_idle@all_good
on_info2 = {+all_bad} sr_idle@all_bad

[sr_idle@all_good]
on_info1 = %+one_of_the_lads_gained% ;4b
on_info2 = %+zat_b57_bloodsucker_lair_clear% ;5b
on_info3 = %+sim_freedom_help_harder% ;6a
on_info4 = %+research_man_gained% ;7a
on_info5 = %+pri_a28_army_leaved_alive% ;8a
on_info6 = %+jup_b16_oasis_artefact_to_scientist% ;9, 10
on_info7 = %+mutant_hunter_achievement_gained% ;11a
on_info8 = %+pri_b301_save_zulus_complete% ;12a
on_info9 = %+jup_a10_vano_agree_go_und% ;13a
on_info10 = %+pri_a16_vano_was_alive_when_removed% ;13a
on_info11 = %+jup_b218_monolith_hired% ;14a
on_info12 = %+pri_a16_wanderer_was_alive_when_removed% ;14a
on_info13 = %+jup_b218_soldier_hired% ;15a
on_info14 = %+pri_a28_sokolov_left_alive% ;15a
on_info15 = %+balance_advocate_gained% ;16
on_info16 = %+zat_b18_noah_met% ;17
on_info17 = %+zat_b44_tech_buddies_both_told% ;18a, 19a, 20a
on_game_timer = 20 | sr_idle@run

[sr_idle@all_bad]
on_info1 = %+kingpin_gained% ;4a, 5a
on_info2 = %+sim_duty_help_harder% ;6b, 7b, 8b, 11b, 12b
on_info3 = %+jup_a10_vano_agree_go_und% ;13b
on_info4 = %+jup_b218_monolith_hired% ;14b
on_info5 = %+jup_b218_soldier_hired% ;15b, 18b
on_info6 = %+pri_a28_strelok_dead% ;19b
on_info7 = %+pri_a28_koval_dead% ;20b
on_game_timer = 20 | sr_idle@run

[sr_idle@run]
on_info = nil %=run_tutorial(outro_game)%
