[logic]
active = walker@guard

[walker@guard]
combat_ignore_cond = true
path_walk = danger_1_walk_1
path_look = danger_1_look
on_info = {=see_actor} walker@walk_danger
;def_state_standing = threat_na

[walker@walk_danger]
combat_ignore_cond = true
path_walk = danger_1_walk_2
path_look = danger_1_look
def_state_moving1 = raid
def_state_moving2 = raid
def_state_moving3 = raid
def_state_standing = threat