[logic]
active = walker@guard

[walker@guard]
combat_ignore_cond = true
combat_ignore_cond = true
path_walk = free_1_walk_1
path_look = free_1_look
on_info = {=see_actor} walker@walk_free

[walker@walk_free]
combat_ignore_cond = true
path_walk = free_1_walk_2
path_look = free_1_look