[walker@zat_a2_jobs]
meet = meet@zat_a2_jobs_meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true

[meet@zat_a2_jobs_meet]
close_anim 		= nil
close_snd_hello = nil
close_snd_bye 	= nil
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
use 			= false
allow_break 	= false



[logic@zat_a2_barmen_trade]
active = walker@zat_a2_barmen_trade 
suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true
prior = 200

[walker@zat_a2_barmen_trade]:walker@zat_a2_jobs
;zat_stalker_base_smart_barmen_trade_walk
;zat_stalker_base_smart_barmen_trade_look
path_walk = barmen_trade_walk
path_look = barmen_trade_look



[logic@zat_a2_mechanic_trade]
active = walker@zat_a2_mechanic_trade 
suitable = {=check_npc_name(sim_default) =npc_in_zone(zat_a2_sr_light) +test_ifoportion_here} true
prior = 200

[walker@zat_a2_mechanic_trade]:walker@zat_a2_jobs
;zat_stalker_base_smart_mechanic_trade_walk
;zat_stalker_base_smart_mechanic_trade_look
path_walk = mechanic_trade_walk
path_look = mechanic_trade_look
