[logic]
active = sr_idle@wait

[sr_idle@wait]
on_info = {+zat_b14_stalker_robbery_cutscene_end} sr_idle@end
on_info2 = {-zat_b14_stalker_robbery_cutscene_start +zat_b14_stalker_robbery -zat_b14_actor_enemy} sr_cutscene@coming %+zat_b14_stalker_robbery_cutscene_start%

[sr_cutscene@coming]
point = zat_b14_robbery_actor_walk
look = zat_b14_robbery_actor_look
cam_effector = scenario_cam\zaton\zat_b14_robbery
on_signal = cameff_end | sr_idle@end %+zat_b14_stalker_robbery_cutscene_end%
global_cameffect = true
outdoor = true

[sr_idle@end]
