[logic]
active = walker
on_hit = hit

[walker]
path_walk = zat_b20_smart_terrain_actor_spawn_walk
path_look = zat_b20_smart_terrain_actor_spawn_look
def_state_standing = guard_na
on_info = {+zat_b20_plateau_way_known} %=destroy_object% 
on_info2 = {+zat_b20_destroy_actor} %=destroy_object% 
meet = no_meet
out_restr = zat_b20_in_restrictor
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
danger = danger
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[danger]
ignore_distance = 0

[hit]
on_info = %+zat_b20_actor_hit =destroy_object%
