[logic]
active = ph_door@locked

[ph_door@locked]
locked = true
closed = true
on_info = {+zat_b38_lock_sound_start -zat_b38_lock_sound_play} %=play_sound(zat_b38_lock_sound) +zat_b38_lock_sound_play%
on_info2 = {+zat_b38_underground_door_open -zat_b38_stalker_cop_death} ph_door@open 
on_info3 = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@close %+zat_b38_underground_door_open%
tip_open = tip_door_locked
snd_init 		= 
snd_open_start 	= 
snd_close_start = 
snd_close_stop 	= 

[ph_door@open]
locked = false
closed = false
tip_open = nil
tip_close = 
snd_init 		= 
snd_open_start 	= 
snd_close_start = 
snd_close_stop 	= 
on_info = {-zat_b38_get_b57 +zat_b38_stalker_cop_death} %+zat_b38_get_b57%

[ph_door@close]
locked = false
closed = true
on_use = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@open %+zat_b38_get_b57%, ph_door@open 
tip_close = 
snd_init 		= 
snd_open_start 	= 
snd_close_start = 
snd_close_stop 	= 
