[logic] 
active = sr_idle@install

[sr_idle@install]
on_actor_inside = {=actor_has_item(zat_b57_gas) +zat_b57_den_of_the_bloodsucker_search_gas_give -zat_b57_den_of_the_bloodsucker_place_gas_give} %+zat_b57_den_of_the_bloodsucker_place_gas_give%
on_info = {+zat_b57_balon_use} sr_idle@nil %=remove_item(zat_b57_gas) =spawn_object(zat_b57_ph_gas:zat_b57_place_gas_point) +zat_b57_den_of_the_bloodsucker_twist_vintil_give%

[sr_idle@nil]

