[smart_cover]
GroupControlSection			= spawn_group_zone
$spawn 						= "ai\smart_cover"
$def_sphere					= 2
$_render_if_selected
class						= SMRT_C_S	
is_combat_cover				= 1
shape_transp_color			= 0, 200, 200, 60 ;0x1800FF00
shape_edge_color			= 32, 32, 32, 255 ;0xFF202020

enter_min_enemy_distance	= 15.0
exit_min_enemy_distance		= 10.0

can_fire					= false

script_binding              = bind_smart_cover.bind


[smart_covers_animation_offsets]
loophole_1_no_look_idle_0 = 45.0, 0.0
loophole_1_no_look_shoot_0 = 45.0, 0.0
loophole_1_no_look_shoot_1 = 45.0, 0.0

loophole_2_no_look_idle_0 = 70.0, 0.0
loophole_2_no_look_shoot_0 = 70.0, 0.0
loophole_2_no_look_shoot_1 = 70.0, 0.0

loophole_3_no_look_idle_0 = 45.0, 0.0
loophole_3_no_look_shoot_0 = 45.0, 0.0
loophole_3_no_look_shoot_1 = 45.0, 0.0
loophole_4_no_look_idle_0 = 45.0, 0.0
loophole_4_no_look_shoot_0 = 45.0, 0.0
loophole_4_no_look_shoot_1 = 45.0, 0.0
loophole_5_no_look_idle_0 = 45.0, 0.0
loophole_5_no_look_shoot_0 = 45.0, 0.0
loophole_5_no_look_shoot_1 = 45.0, 0.0
loophole_6_no_look_idle_0 = 45.0, 0.0
loophole_6_no_look_shoot_0 = 45.0, 0.0
loophole_6_no_look_shoot_1 = 45.0, 0.0
loophole_7_no_look_idle_0 = 45.0, 0.0
loophole_7_no_look_shoot_0 = 45.0, 0.0
loophole_7_no_look_shoot_1 = 45.0, 0.0
loophole_8_no_look_idle_0 = 45.0, 0.0
loophole_8_no_look_shoot_0 = 45.0, 0.0
loophole_8_no_look_shoot_1 = 45.0, 0.0
loophole_9_no_look_idle_0 = 45.0, 0.0
loophole_9_no_look_shoot_0 = 45.0, 0.0
loophole_9_no_look_shoot_1 = 45.0, 0.0

