[wpn_fort]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn                   	= "weapons\fort"		; option for Level Editor
$npc			 			= on						; option for Level Editor
$prefetch 					= 8
scheduled            		= off              	; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_PM
description					= st_wpn_fort_descr
ef_weapon_type			  	= 5

;-----------------------------------------------------------------------------
cost					= 600
inv_weight				= 0.83

upgrades                = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_fort

;--TTX----------------------------------------------------------------------------
hit_power           		= 0.33, 0.33, 0.33, 0.33
hit_impulse	 		 		= 75
hit_type 					= fire_wound
fire_distance           	= 200
bullet_speed		 		= 175
rpm                     	= 183
rpm_empty_click 	 		= 120

hud                      	= wpn_fort_hud

use_aim_bullet				= false		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.0075
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.075
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0036
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0036

ammo_elapsed		 	= 12
ammo_mag_size		 	= 12
ammo_class		 		= ammo_9x18_fmj, ammo_9x18_pmm
hand_dependence		 	= 1
single_handed			= 1

;---DOF-------------------------------------------------------------------------
zoom_dof				= -1000, 1.0, 1000
reload_dof				= 0.0, 0.5, 5, 1.7

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.22 ;0.18  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion		= 2.75

;отдача
cam_return				= 0
cam_relax_speed         = 8	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.9	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.9	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0	;максимальный угол отдачи
cam_max_angle_horz		= 5.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 1.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе

;------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov

hit_probability_gd_novice	= 0.80
hit_probability_gd_stalker	= 0.80
hit_probability_gd_veteran	= 0.80
hit_probability_gd_master	= 0.80

min_radius               	= 0
max_radius               	= 30

;-------------------------------------------------------------------------------
slot 			 		= 1
animation_slot			= 1									; type of the animation that will be used
default_to_ruck			= false
sprint_allowed			= true
control_inertion_factor	= 1

inv_name				= st_wpn_fort
inv_name_short			= st_wpn_fort

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 0
inv_grid_y				= 25

upgr_icon_x			= 855
upgr_icon_y			= 129
upgr_icon_width		= 161
upgr_icon_height   	= 120

kill_msg_x				= 104
kill_msg_y				= 178
kill_msg_width			= 28
kill_msg_height			= 21

;-------------------------------------------------------------------------------
visual                   	= dynamics\weapons\wpn_fort\wpn_fort.ogf

position                	= -0.021, -0.1, 0.0
orientation             	= 0, 0, 0

fire_point              	= 0.0, 0.148, 0.161

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

;-------------------------------------------------------------------------------
light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

ph_mass			 				= 1

;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 55

;звуки
snd_draw							= weapons\fort_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_fort_shot
snd_empty						= weapons\pistol_empty
snd_reload						= weapons\pistol_reload, 0.8
snd_close						= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 						= 36						; offset in inventory icon
silencer_y 						= -17

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot				= weapons\n_pb_shot
silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

[wpn_fort_hud]:hud_base
zoom_hide_crosshair			= true


hands_position				= -0.021000,-0.160000,0.002500
hands_orientation			= -0.500000,1.000000,1.149999
hands_position_16x9				= 0.033000,-0.189500,0.039000
hands_orientation_16x9			= 2.349998,2.749999,2.849998


;hands_position				= -0.021000,-0.160000,0.002500
;hands_orientation			= -0.500000,1.000000,-2.000000
;hands_position_16x9				= 0.009000,-0.170500,0.039000
;hands_orientation_16x9			= 0.900000,1.649999,1.699999

;item_position					= 0.000746,-0.000321,0.003479
;item_orientation				= 1.239378,-0.134046,-2.052052

item_position				= 0.000494,-0.000025,-0.003510
item_orientation			= 1.239378,-0.134046,-2.052052


item_visual             	= dynamics\weapons\wpn_fort\wpn_fort_hud
attach_place_idx				= 0

shell_point						= 0.013,0.041,0.474
shell_bone              	= wpn_body

fire_point			= 0,0.04,0.149
fire_bone               	= wpn_body

anm_show					= fort_draw
anm_show_empty				= fort_draw, fort_opened

anm_hide             		= fort_holster
anm_hide_empty        		= fort_holster, fort_opened

anm_idle             		= fort_idle
anm_idle_empty         		= fort_idle, fort_opened

anm_shots					= fort_shoot
anm_shot_l					= fort_shoot,  fort_open

anm_idle_aim				= fort_idle_aim
anm_idle_aim_empty			= fort_idle_aim, fort_opened

anm_reload					= fort_reload
anm_reload_empty			= fort_reload,    fort_close

anm_idle_moving 			= fort_idle_moving
anm_idle_moving_empty 		= fort_idle_moving, fort_opened

anm_idle_sprint				= fort_idle_sprint
anm_idle_sprint_empty		= fort_idle_sprint, fort_opened

anm_bore					= fort_idle_bore
anm_bore_empty				= fort_idle_bore, fort_opened

aim_hud_offset_pos				= -0.108000,0.045500,0.000000
aim_hud_offset_rot				= 0.007500,0.005000,-0.015000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

aim_hud_offset_pos_16x9				= -0.170499,0.074000,0.000000
aim_hud_offset_rot_16x9				= 0.035000,0.057500,0.010000

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_fort_snag]:wpn_fort
$spawn                  	= "weapons\wpn_fort_snag"		; option for Level Editor

cost					= 700

upgrades                = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades      = up_firsta_fort, up_thirda_fort
upgrade_scheme          = upgrade_scheme_fort
