[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
$spawn					= "weapons\groza"                ; option for Level Editor
$npc                    = on                                ; option for Level Editor
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                   = WP_AK74
description             = st_wpn_groza_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed       	= true

;-------------------------------------------------------------------------------
cost                    = 10000
weapon_class            = assault_rifle        ; Type of the weapon
inv_weight              = 3.2

upgrades                = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_groza

;--TTX----------------------------------------------------------------------------
hit_power				= 0.4, 0.4, 0.4, 0.4
hit_impulse				= 100
hit_type				= fire_wound
fire_distance           = 100
bullet_speed            = 300
rpm                     = 585
rpm_empty_click         = 200

use_aim_bullet          = false                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_groza_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.005
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.06
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0012
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0014


ammo_elapsed            = 20
ammo_mag_size           = 20
ammo_class              = ammo_9x39_pab9, ammo_9x39_ap
grenade_class           = ammo_vog-25

fire_modes              = 1, -1
grenade_vel 			= 32 ;76
launch_speed            = 32

hand_dependence         = 1
single_handed           = 0

;---DOF-------------------------------------------------------------------------
zoom_dof				= 0.5, 1.0, 180
reload_dof				= 0.0, 0.5, 5, 2

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.27        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6.80

;отдача
cam_return              = 0
cam_relax_speed         = 5        ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360     ;скорость возврата в исходное положение
cam_dispersion          = 0.35        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.2       ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.7       ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.35        ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.5
PDM_disp_accel_factor 		= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.35
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.25

fire_dispersion_condition_factor = 11        ;увеличение дисперсии в процентах при максимальном износе

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 1.0              ; во сколько раз увеличивается eye_fov

min_radius              = 30
max_radius              = 100

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

;-------------------------------------------------------------------------------
slot                    = 2                ; // secondary
animation_slot          = 8                ; type of the animation that will be used

inv_name                = st_wpn_groza
inv_name_short          = st_wpn_groza


inv_grid_width          = 4
inv_grid_height         = 2
inv_grid_x              = 0
inv_grid_y              = 14

upgr_icon_x			= 8
upgr_icon_y			= 128
upgr_icon_width		= 291
upgr_icon_height   	= 107

kill_msg_x              = 67
kill_msg_y              = 123
kill_msg_width          = 64
kill_msg_height         = 30

;-------------------------------------------------------------------------------
position                = -0.026, -0.144, 0.0
orientation             = 0, 0, 0

fire_point              = 0.000000,0.194,0.274
fire_point2             = 0.0, 0.156, 0.285

flame_particles         = weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0.0, 0.194, 0.04
shell_dir               = 0.0, 0.0, 0.4
shell_particles         = weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.15,-0.38,0.35			; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -10,-5,10					; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_groza\wpn_groza.ogf

light_disabled				= false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 5
;cost                   = 2100

;addons
scope_status            = 0
silencer_status         = 2
grenade_launcher_status = 1

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

silencer_name           = wpn_addon_silencer
silencer_x              = 180
silencer_y              = 16
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 109
grenade_launcher_y      = 30
scopes_sect				= scope_groza, scope_x2.7_groza, scope_live_detector_groza, scope_night_groza

;звуки
snd_draw                = weapons\generic_draw
snd_holster             = weapons\generic_holster
snd_shoot					= weapons\n_groza_shot
;snd_shoot1					= weapons\n_groza_shot
;snd_shoot2					= weapons\n_groza_shot
;snd_shoot3					= weapons\n_groza_shot


snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 1.2
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore		= weapons\groza_bore

;настройки для глушителя

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_groza_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual					= dynamics\weapons\wpn_groza\wpn_groza_hud.ogf

hands_position				= -0.057500,-0.182500,0.254500
hands_orientation			= -0.650000,0.599990,1.749998


hands_position_16x9				= -0.033000,-0.188499,0.209999
hands_orientation_16x9			= 0.400000,3.199998,0.299999

;item_position				= -0.004407,0.006848,-0.002564
;item_orientation			= -15.517174,-2.455023,362.066071

item_position				= -0.006247,0.007542,-0.008760
item_orientation			= -15.517174,-2.455023,362.066071


shell_point					= 0.025,0.063,-0.109
shell_dir               = 0.0, 1.0, 0.0
shell_bone					= wpn_body


fire_point		= 0,0.047,0.349
fire_bone      	      = wpn_body
fire_point2					= 0.0,0.003,0.321
fire_bone2					= wpn_body

anm_show             	= groza_draw
anm_hide             	= groza_holster
anm_idle             	= groza_idle
anm_idle_sprint         = groza_idle_sprint
anm_idle_moving 			= groza_idle_moving
anm_shots               = groza_shoot
anm_reload              = groza_reload
anm_idle_aim           	= groza_idle_aim

anm_switch              = groza_switch_off
anm_switch_g            = groza_switch_on
anm_bore						= groza_idle_bore

anm_show_w_gl           = groza_draw
anm_hide_w_gl           = groza_holster
anm_idle_w_gl           = groza_idle
anm_shots_w_gl          = groza_shoot
anm_reload_w_gl         = groza_reload
anm_idle_w_gl_aim       = groza_idle_aim
anm_idle_sprint_w_gl		= groza_idle_sprint
anm_idle_moving_w_gl		= groza_idle_moving
anm_bore_w_gl				= groza_idle_bore

anm_show_g         		= groza_draw_grenade
anm_hide_g         		= groza_holster_grenade
anm_idle_g          		= groza_idle_grenade
anm_reload_g       		= groza_reload_grenade
anm_idle_g_aim      		= groza_idle_aim_grenade
anm_shots_g         		= groza_shoot_grenade
anm_idle_sprint_g			= groza_idle_sprint_grenade
anm_idle_moving_g			= groza_idle_moving_grenade
anm_bore_g				= groza_idle_grenade


aim_hud_offset_pos				= -0.095000,-0.028500,-0.014000
aim_hud_offset_rot				= -0.020000,0.002500,0.007500
aim_hud_offset_pos_16x9				= -0.118500,-0.008000,0.126500
aim_hud_offset_rot_16x9				= 0.032500,0.020000,-0.022500

gl_hud_offset_pos				= -0.029500,-0.048500,0.000000
gl_hud_offset_rot				= -0.065000,-0.077500,0.007500

gl_hud_offset_pos_16x9				= -0.054500,-0.034500,0.000000
gl_hud_offset_rot_16x9				= -0.022500,-0.065000,-0.020000

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

[scope_groza]
scope_name 					= wpn_addon_scope
scope_x		= 63
scope_y		= -1

[scope_x2.7_groza]
scope_name 					= wpn_addon_scope_x2.7
scope_x		= 63
scope_y		= -1

[scope_live_detector_groza]
scope_name 					= wpn_addon_scope_detector
scope_x		= 63
scope_y		= -1

[scope_night_groza]
scope_name 					= wpn_addon_scope_night
scope_x		= 63
scope_y		= -1


;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_groza_nimble]:wpn_groza

$spawn               = "weapons\unique\wpn_groza_nimble"   ; name and section in level editor
inv_name				= st_wpn_groza_nimble
description					= st_wpn_groza_nimble_descr

cost                    = 15000

rpm 			= 655

ammo_mag_size 	= 30
ammo_class 		= ammo_5.45x39_fmj, ammo_5.45x39_ap
fire_modes 		= 1, 3, -1

hit_power				= 0.32, 0.32, 0.32, 0.32

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.2 ;0.15        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6

;отдача
cam_return				= 0
cam_relax_speed         = 5        ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360     ;скорость возврата в исходное положение
cam_dispersion          = 0.3        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.18       ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0       ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1        ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base           = 0.6
PDM_disp_vel_factor     = 2.4
PDM_disp_accel_factor   = 2.4
PDM_disp_crouch         = 1.0
PDM_disp_crouch_no_acc  = 1.0

zoom_cam_relax_speed         = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.3
zoom_cam_dispersion_inc      = 0.18
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1
fire_dispersion_condition_factor = 10        ;увеличение дисперсии в процентах при максимальном износе

scope_status            = 2
silencer_status			= 2

[wpn_groza_specops]:wpn_groza_nimble

$spawn               = "weapons\unique\wpn_groza_specops"