[campfire_base]:zone_base
hit_impulse_scale     = 0.0
effective_radius      = 1.3

ef_anomaly_type       = 1
ef_weapon_type        = 13

postprocess         = postprocess_flame

;----------- Anomaly settings -----------------------
max_start_power   = 0.40
attenuation     = 1

idle_particles        = explosions\campfire
blowout_particles     = explosions\campfire_disabled

hit_small_particles     = damage_fx\burn_creatures00
hit_big_particles     = damage_fx\burn_creatures00
idle_small_particles    = damage_fx\burn_creatures00
idle_big_particles      = damage_fx\burn_creatures00

idle_particles_dont_stop  = true

idle_sound          = ambient\fire2
blowout_sound       = ambient\fire2
hit_sound         = ambient\fire2
entrance_sound        = ambient\fire2

hit_type          = light_burn

disable_time        = 10000 ;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small      = -1  ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time     = 50000 ;время отключения idle партиклов

ignore_nonalive       = false
ignore_small        = true
ignore_artefacts      = true

blowout_light       = on
light_color           = 1.8,1.7,1.4
light_animation             = koster
light_range           = 8
light_time            = 0.35
light_height        = 0.75      ;подъем источника света на высоту

idle_light_r1			= false
idle_light          = on
idle_light_range      = 8.0
idle_light_range_delta    = 0.25
idle_light_anim       = koster_00
idle_light_height     = 0.70      ;подъем источника света на высоту

awaking_time        = 0
blowout_time        = 1000
accamulate_time       = 0

blowout_wind        = off

blowout_wind_time_start	= 0
blowout_wind_time_peak	= 600
blowout_wind_time_end	= 899
blowout_wind_power		= 0.5     ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire_base_noshadow]:zone_base_noshadow
hit_impulse_scale     = 0.0
effective_radius      = 1.3

ef_anomaly_type       = 1
ef_weapon_type        = 13

postprocess         = postprocess_flame

;----------- Anomaly settings -----------------------
max_start_power   = 0.40
attenuation     = 1

idle_particles        = explosions\campfire
blowout_particles     = explosions\campfire_disabled

hit_small_particles     = damage_fx\burn_creatures00
hit_big_particles     = damage_fx\burn_creatures00
idle_small_particles    = damage_fx\burn_creatures00
idle_big_particles      = damage_fx\burn_creatures00

idle_particles_dont_stop  = true

idle_sound          = ambient\fire2
blowout_sound       = ambient\fire2
hit_sound         = ambient\fire2
entrance_sound        = ambient\fire2

hit_type          = light_burn

disable_time        = 10000 ;время игнорирования неживого объекта в зоне (-1 если не нужно)
disable_time_small      = -1  ;время игнорирования маленького неживого объекта в зоне (-1 если не нужно)
disable_idle_time     = 50000 ;время отключения idle партиклов

ignore_nonalive      = true
ignore_small        	= true
ignore_artefacts     = true

blowout_light       = off
light_color           = 1.8,1.7,1.4
light_animation             = koster
light_range           = 8
light_time            = 0.35
light_height        = 0.75      ;подъем источника света на высоту

idle_light_r1			= false
idle_light          = off
idle_light_range      = 8.0
idle_light_range_delta    = 0.25
idle_light_anim       = koster_00
idle_light_height     = 0.70      ;подъем источника света на высоту

awaking_time        = 0
blowout_time        = 1000
accamulate_time       = 0

blowout_wind        = off

blowout_wind_time_start	= 0
blowout_wind_time_peak	= 600
blowout_wind_time_end	= 899
blowout_wind_power		= 0.5     ;сила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire]:campfire_base
$spawn            		= "campfire\campfire_dynamics"
class           			= Z_CFIRE
script_binding        	= bind_campfire.bind

disabled_particles		= explosions\campfire_disabled
enabling_particles		= explosions\campfire_enabled
disabled_sound				= ambient\fire2

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------