[ogf]
; ".object" source = ".ogf" target
;
; System folder used in config
; X:\rawdata\objects\ = X:\gamedata\meshes\
;

;---balon-----------------------------------------------------------------------
dynamics\balon\balon_01       = dynamics\balon\balon_01
dynamics\balon\balon_02       = dynamics\balon\balon_02
dynamics\balon\balon_02a      = dynamics\balon\balon_02a
dynamics\balon\bidon          = dynamics\balon\bidon
dynamics\balon\bochka_close_1 = dynamics\balon\bochka_close_1
dynamics\balon\bochka_close_2 = dynamics\balon\bochka_close_2
dynamics\balon\bochka_close_3 = dynamics\balon\bochka_close_3
dynamics\balon\bochka_close_4 = dynamics\balon\bochka_close_4
dynamics\balon\bochka_fuel    = dynamics\balon\bochka_fuel
dynamics\balon\kanistra       = dynamics\balon\kanistra

;---box-------------------------------------------------------------------------
dynamics\box\part\box_metall_01_part_1 = dynamics\box\part\box_metall_01_part_1
dynamics\box\part\box_metall_01_part_2 = dynamics\box\part\box_metall_01_part_2
dynamics\box\part\box_wood_01_part_1   = dynamics\box\part\box_wood_01_part_1
dynamics\box\part\box_wood_01_part_2   = dynamics\box\part\box_wood_01_part_2
dynamics\box\part\box_wood_01_part_3   = dynamics\box\part\box_wood_01_part_3
dynamics\box\part\box_wood_01_part_4   = dynamics\box\part\box_wood_01_part_4
dynamics\box\part\box_wood_01_part_5   = dynamics\box\part\box_wood_01_part_5
dynamics\box\part\box_wood_01_part_6   = dynamics\box\part\box_wood_01_part_6
dynamics\box\part\box_wood_01_part_7   = dynamics\box\part\box_wood_01_part_7

dynamics\box\box_1a        = dynamics\box\box_1a
dynamics\box\box_1b        = dynamics\box\box_1b
dynamics\box\box_1c        = dynamics\box\box_1c
dynamics\box\box_metall_01 = dynamics\box\box_metall_01
dynamics\box\box_wood_01   = dynamics\box\box_wood_01
dynamics\box\expl_dinamit  = dynamics\box\expl_dinamit

;---dead_body-------------------------------------------------------------------
dynamics\dead_body\skelet_crash         = dynamics\dead_body\skelet_crash
dynamics\dead_body\skelet_crash_monster = dynamics\dead_body\skelet_crash_monster
dynamics\dead_body\vertel_boar          = dynamics\dead_body\vertel_boar

;---door------------------------------------------------------------------------
dynamics\door\door_garbage_01         = dynamics\door\door_garbage_01
dynamics\door\door_garbage_02         = dynamics\door\door_garbage_02
dynamics\door\door_metal_145_230_01   = dynamics\door\door_metal_145_230_01
dynamics\door\door_metal_150x240_01_l = dynamics\door\door_metal_150x240_01_l
dynamics\door\door_metal_150x240_01_r = dynamics\door\door_metal_150x240_01_r
dynamics\door\door_metal_210_250_01   = dynamics\door\door_metal_210_250_01
dynamics\door\door_trader             = dynamics\door\door_trader
dynamics\door\door_wood_120x240_01    = dynamics\door\door_wood_120x240_01
dynamics\door\door_wood_130x245_01    = dynamics\door\door_wood_130x245_01
dynamics\door\gate_red_forest_01_l    = dynamics\door\gate_red_forest_01_l
dynamics\door\gate_red_forest_01_r    = dynamics\door\gate_red_forest_01_r

;---el_tehnika------------------------------------------------------------------
dynamics\el_tehnika\ventilator_01	= dynamics\el_tehnika\ventilator_01
dynamics\el_tehnika\ventilator_02	= dynamics\el_tehnika\ventilator_02
dynamics\el_tehnika\ventilator_03	= dynamics\el_tehnika\ventilator_03

;---equipment_cache-------------------------------------------------------------
dynamics\equipment_cache\equipment_box_01_case              = dynamics\equipment_cache\equipment_box_01_case
dynamics\equipment_cache\equipment_box_02_case              = dynamics\equipment_cache\equipment_box_02_case
dynamics\equipment_cache\equipment_cross_1_case             = dynamics\equipment_cache\equipment_cross_1_case
dynamics\equipment_cache\equipment_cross_2_case             = dynamics\equipment_cache\equipment_cross_2_case
dynamics\equipment_cache\equipment_cross_3_case             = dynamics\equipment_cache\equipment_cross_3_case
dynamics\equipment_cache\equipment_electric_box_01_case     = dynamics\equipment_cache\equipment_electric_box_01_case
dynamics\equipment_cache\equipment_electric_box_02_case     = dynamics\equipment_cache\equipment_electric_box_02_case
dynamics\equipment_cache\equipment_hatch_01_case            = dynamics\equipment_cache\equipment_hatch_01_case
dynamics\equipment_cache\equipment_hatch_02_case            = dynamics\equipment_cache\equipment_hatch_02_case
dynamics\equipment_cache\equipment_instrument_case_01_case  = dynamics\equipment_cache\equipment_instrument_case_01_case
dynamics\equipment_cache\equipment_pipe_01_case             = dynamics\equipment_cache\equipment_pipe_01_case
dynamics\equipment_cache\equipment_pipe_02_case             = dynamics\equipment_cache\equipment_pipe_02_case
dynamics\equipment_cache\equipment_pipe_valve_01_case       = dynamics\equipment_cache\equipment_pipe_valve_01_case
dynamics\equipment_cache\equipment_rucksack_01_case         = dynamics\equipment_cache\equipment_rucksack_01_case
dynamics\equipment_cache\equipment_rucksack_02_case         = dynamics\equipment_cache\equipment_rucksack_02_case
dynamics\equipment_cache\equipment_seif_01_case             = dynamics\equipment_cache\equipment_seif_01_case
dynamics\equipment_cache\equipment_seif_02_case             = dynamics\equipment_cache\equipment_seif_02_case
dynamics\equipment_cache\equipment_seif_03_case             = dynamics\equipment_cache\equipment_seif_03_case
dynamics\equipment_cache\equipment_trees_log_01_case        = dynamics\equipment_cache\equipment_trees_log_01_case
dynamics\equipment_cache\equipment_trees_stump_01_case      = dynamics\equipment_cache\equipment_trees_stump_01_case
dynamics\equipment_cache\equipment_zaz968_case              = dynamics\equipment_cache\equipment_zaz968_case

;---equipments------------------------------------------------------------------
dynamics\equipments\documents_1  = dynamics\equipments\documents_1
dynamics\equipments\documents_2  = dynamics\equipments\documents_2
dynamics\equipments\documents_3  = dynamics\equipments\documents_3
dynamics\equipments\documents_4  = dynamics\equipments\documents_4
dynamics\equipments\documents_5  = dynamics\equipments\documents_5
dynamics\equipments\documents_6  = dynamics\equipments\documents_6
dynamics\equipments\documents_7  = dynamics\equipments\documents_7
dynamics\equipments\documents_8  = dynamics\equipments\documents_8
dynamics\equipments\documents_9  = dynamics\equipments\documents_9

;---fence-----------------------------------------------------------------------
;---kitchen_room----------------------------------------------------------------
dynamics\kitchen_room\bottle_3l           = dynamics\kitchen_room\bottle_3l
dynamics\kitchen_room\freezer             = dynamics\kitchen_room\freezer
dynamics\kitchen_room\kitchen_bludo       = dynamics\kitchen_room\kitchen_bludo
dynamics\kitchen_room\kitchen_kastrula    = dynamics\kitchen_room\kitchen_kastrula
dynamics\kitchen_room\kitchen_kastrula_up = dynamics\kitchen_room\kitchen_kastrula_up
dynamics\kitchen_room\kitchen_krujka      = dynamics\kitchen_room\kitchen_krujka
dynamics\kitchen_room\kitchen_lojka       = dynamics\kitchen_room\kitchen_lojka
dynamics\kitchen_room\kitchen_miska       = dynamics\kitchen_room\kitchen_miska
dynamics\kitchen_room\kitchen_tarelka1    = dynamics\kitchen_room\kitchen_tarelka1
dynamics\kitchen_room\kitchen_tarelka2    = dynamics\kitchen_room\kitchen_tarelka2
dynamics\kitchen_room\teapot_1            = dynamics\kitchen_room\teapot_1

;---light-----------------------------------------------------------------------
;---medical_object--------------------------------------------------------------
dynamics\medical_object\kolyaska_01              = dynamics\medical_object\kolyaska_01
dynamics\medical_object\kolyaska_01_braked       = dynamics\medical_object\kolyaska_01_braked
dynamics\medical_object\kolyaska_wheel_01_braked = dynamics\medical_object\kolyaska_wheel_01_braked
dynamics\medical_object\med_stolik_01            = dynamics\medical_object\med_stolik_01
dynamics\medical_object\wheel_litter_01          = dynamics\medical_object\wheel_litter_01
dynamics\medical_object\wheel_litter_01_braked   = dynamics\medical_object\wheel_litter_01_braked

;---museum_weapons--------------------------------------------------------------
;---scenes_animation------------------------------------------------------------
;---scenes_objects--------------------------------------------------------------
dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic	= dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic
dynamics\scene_objects\red_forest\red_forest_bridge_01_engine	= dynamics\scene_objects\red_forest\red_forest_bridge_01_engine
dynamics\scene_objects\red_forest\red_forest_rope_01		= dynamics\scene_objects\red_forest\red_forest_rope_01

dynamics\scene_objects\part\part_none	= dynamics\scene_objects\part\part_none

dynamics\scene_objects\hospital\hospital_arka_1			= dynamics\scene_objects\hospital\hospital_arka_1
dynamics\scene_objects\hospital\hospital_arka_2			= dynamics\scene_objects\hospital\hospital_arka_2
dynamics\scene_objects\hospital\hospital_arka_3			= dynamics\scene_objects\hospital\hospital_arka_3
dynamics\scene_objects\hospital\hospital_arka_4			= dynamics\scene_objects\hospital\hospital_arka_4
dynamics\scene_objects\hospital\hospital_arka_5			= dynamics\scene_objects\hospital\hospital_arka_5
dynamics\scene_objects\hospital\hospital_debris_01		= dynamics\scene_objects\hospital\hospital_debris_01
dynamics\scene_objects\hospital\hospital_fence_01		= dynamics\scene_objects\hospital\hospital_fence_01
dynamics\scene_objects\hospital\hospital_wooden_board_01	= dynamics\scene_objects\hospital\hospital_wooden_board_01
dynamics\scene_objects\hospital\hospital_wooden_board_02	= dynamics\scene_objects\hospital\hospital_wooden_board_02

dynamics\scene_objects\hospital\part\hospital_arka_1_part_1	= dynamics\scene_objects\hospital\part\hospital_arka_1_part_1
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1	= dynamics\scene_objects\hospital\part\hospital_arka_2_part_1
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1	= dynamics\scene_objects\hospital\part\hospital_arka_3_part_1
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1	= dynamics\scene_objects\hospital\part\hospital_arka_4_part_1
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1	= dynamics\scene_objects\hospital\part\hospital_arka_5_part_1
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_01
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_02
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_03
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_04
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_05
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06 = dynamics\scene_objects\hospital\part\hospital_debris_01_part_06
dynamics\scene_objects\hospital\part\hospital_fence_part_01	= dynamics\scene_objects\hospital\part\hospital_fence_part_01
dynamics\scene_objects\hospital\part\hospital_fence_part_02	= dynamics\scene_objects\hospital\part\hospital_fence_part_02
dynamics\scene_objects\hospital\part\hospital_fence_part_03	= dynamics\scene_objects\hospital\part\hospital_fence_part_03
dynamics\scene_objects\hospital\part\hospital_fence_part_04	= dynamics\scene_objects\hospital\part\hospital_fence_part_04
dynamics\scene_objects\hospital\part\hospital_fence_part_05	= dynamics\scene_objects\hospital\part\hospital_fence_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01	= dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02	= dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03	= dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04	= dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05	= dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06	= dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06

dynamics\scene_objects\darkvalley\door_darkvalley_01_	= dynamics\scene_objects\darkvalley\door_darkvalley_01_
dynamics\scene_objects\darkvalley\gate_darkvalley_01_l	= dynamics\scene_objects\darkvalley\gate_darkvalley_01_l
dynamics\scene_objects\darkvalley\gate_darkvalley_01_r	= dynamics\scene_objects\darkvalley\gate_darkvalley_01_r

;---vehicles--------------------------------------------------------------------
;---workshop_room---------------------------------------------------------------