[m_phantom]:monster_base GroupControlSection = spawn_group $spawn = "monsters\phantom" ; option for Level Editor spawn = on ; cform = skeleton class = AI_PHANT rank = 100 visuals = monsters\phantom\pseudodog_0 ,monsters\phantom\tushkano_0, monsters\phantom\mutant_boar_0, monsters\phantom\krovosos_0, monsters\phantom\snork_0 speed = 2.0 angular_speed = 3.5 contact_hit = 0.1 ef_creature_type = -1 script_binding = phantom_manager.bind ; state BIRTH particles_birth = monsters\phantom_birth sound_birth = monsters\poltergeist\attack_hit_0 ; state FLY particles_fly = monsters\phantom_fly sound_fly = monsters\poltergeist\die_0 ; state CONTACT particles_contact = monsters\phantom_death sound_contact = monsters\poltergeist\hit_0 ; state SHOOT particles_shoot = monsters\phantom_death sound_shoot = monsters\biting\def_0 material = creatures\phantom ;------------------------------------------------------------------------ ; Influences ;------------------------------------------------------------------------ fire_max_distance = 0 fire_max_power = 5 fire_linear_factor = 0 fire_quadratic_factor = 0.025 psy_max_distance = 0 psy_max_power = 5 psy_linear_factor = 0.05 psy_quadratic_factor = 0 radiation_max_distance = 3 radiation_max_power = 0.02 radiation_linear_factor = 1 radiation_quadratic_factor = 1