[___level_music_tracks] ; music\marsh_night = 0, 8, 0.25, 10, 20 music\marsh_2 = 8, 24, 0.25, 5, 25 [def_map] bound_rect = -10000.0f, -10000.0f, 10000.0f, 10000.0f texture = ui\ui_nomap2 [global_map] ; bound_rect = 0.0, 0.0, 1024, 1024.0 max_zoom = 6.0 texture = ui\ui_global_map [level_maps_single] ; stohe_selo = zaton = jupiter = jupiter_underground = pripyat = labx8 = ; plecha_selo = ; weapons_test = ; peacemaker_selo = [stohe_selo] global_rect = 0.0, 0.0, 100.0, 100.0 [plecha_selo] global_rect = 100.0, 0.0, 200.0, 100.0 [peacemaker_selo] global_rect = 200.0, 0.0, 300.0, 100.0 music_tracks = zaton_musics [zaton] global_rect = 307.0, 90.0, 717.0, 500.000000 music_tracks = zaton_musics weathers = dynamic_default [jupiter] global_rect = 68.0, 563.0, 478.0, 973.000000 music_tracks = jupiter_musics weathers = dynamic_default [jupiter_underground] global_rect = 570.0, 884.0, 571.0, 885.0 music_tracks = underground_musics weathers = indoor_ambient [pripyat] global_rect = 580.0, 564.0, 954.0, 938.000000 music_tracks = pripyat_musics weathers = dynamic_default [labx8] global_rect = 746.0, 719.0, 747.0, 720.0 music_tracks = underground_musics weathers = indoor ;[weapons_test] ; global_rect = 300.0, 300.0, 497.485352, 400